feat(battle-engine): ParticleSystem/Collider2D/Quaternion + SocketOptions members (1462->1386)
ParticleSystem.MainModule (playOnAwake/simulationSpeed/startColor + MinMaxGradient), ParticleSystemRenderer (maskInteraction/trailMaterial + SpriteMaskInteraction), BoxCollider2D (isTrigger/offset/size), Quaternion.FromToRotation/Inverse. SocketOptions (AutoConnect/ ConnectWith/AdditionalQueryParams) + PlatformSupport ObservableDictionary. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -118,7 +118,12 @@ namespace BestHTTP.SocketIO
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public Socket Off() => this;
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public Socket Emit(string eventName, params object[] args) => this;
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}
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public class SocketOptions { }
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public class SocketOptions
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{
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public bool AutoConnect { get; set; }
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public Transports.TransportTypes ConnectWith { get; set; }
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public PlatformSupport.Collections.ObjectModel.ObservableDictionary<string, string> AdditionalQueryParams { get; set; }
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}
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public sealed class SocketManager
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{
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public enum States { Initial, Opening, Open, Paused, Pausing, Reconnecting, Closed }
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