feat(battle-engine): ParticleSystem/Collider2D/Quaternion + SocketOptions members (1462->1386)

ParticleSystem.MainModule (playOnAwake/simulationSpeed/startColor + MinMaxGradient),
ParticleSystemRenderer (maskInteraction/trailMaterial + SpriteMaskInteraction), BoxCollider2D
(isTrigger/offset/size), Quaternion.FromToRotation/Inverse. SocketOptions (AutoConnect/
ConnectWith/AdditionalQueryParams) + PlatformSupport ObservableDictionary.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 22:43:39 -04:00
parent 7ac13f73f2
commit 7e5ff0a58f
5 changed files with 18 additions and 5 deletions

View File

@@ -118,7 +118,12 @@ namespace BestHTTP.SocketIO
public Socket Off() => this;
public Socket Emit(string eventName, params object[] args) => this;
}
public class SocketOptions { }
public class SocketOptions
{
public bool AutoConnect { get; set; }
public Transports.TransportTypes ConnectWith { get; set; }
public PlatformSupport.Collections.ObjectModel.ObservableDictionary<string, string> AdditionalQueryParams { get; set; }
}
public sealed class SocketManager
{
public enum States { Initial, Opening, Open, Paused, Pausing, Reconnecting, Closed }