feat(battle-engine): ParticleSystem/Collider2D/Quaternion + SocketOptions members (1462->1386)
ParticleSystem.MainModule (playOnAwake/simulationSpeed/startColor + MinMaxGradient), ParticleSystemRenderer (maskInteraction/trailMaterial + SpriteMaskInteraction), BoxCollider2D (isTrigger/offset/size), Quaternion.FromToRotation/Inverse. SocketOptions (AutoConnect/ ConnectWith/AdditionalQueryParams) + PlatformSupport ObservableDictionary. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -36,7 +36,7 @@ namespace UnityEngine
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public class AssetBundleRequest : AsyncOperation { public Object asset => null; public Object[] allAssets => new Object[0]; }
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public class Collider2D : Component { public bool enabled { get; set; } }
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public partial class BoxCollider2D : Collider2D { }
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public partial class BoxCollider2D : Collider2D { public bool isTrigger { get; set; } public Vector2 offset { get; set; } public Vector2 size { get; set; } }
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public partial class Light : Behaviour { }
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public class AudioListener : Behaviour { }
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