feat(battle-engine): ParticleSystem/Collider2D/Quaternion + SocketOptions members (1462->1386)
ParticleSystem.MainModule (playOnAwake/simulationSpeed/startColor + MinMaxGradient), ParticleSystemRenderer (maskInteraction/trailMaterial + SpriteMaskInteraction), BoxCollider2D (isTrigger/offset/size), Quaternion.FromToRotation/Inverse. SocketOptions (AutoConnect/ ConnectWith/AdditionalQueryParams) + PlatformSupport ObservableDictionary. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -226,11 +226,13 @@ namespace UnityEngine
|
||||
public EmissionModule emission => default;
|
||||
public int GetParticles(Particle[] p) => 0;
|
||||
public void SetParticles(Particle[] p, int n) { }
|
||||
public struct MainModule { public float duration; public float startLifetime; public bool loop; public float startSpeed; }
|
||||
public struct MainModule { public float duration; public float startLifetime; public bool loop; public float startSpeed; public bool playOnAwake; public float simulationSpeed; public MinMaxGradient startColor; }
|
||||
public struct MinMaxGradient { public Color color; public MinMaxGradient(Color c) { color = c; } public static implicit operator MinMaxGradient(Color c) => new MinMaxGradient(c); }
|
||||
public struct EmissionModule { public bool enabled; public float rateOverTime; }
|
||||
public struct Particle { public Vector3 position; public Vector3 velocity; public Color32 startColor; public float remainingLifetime; }
|
||||
}
|
||||
public class ParticleSystemRenderer : Renderer { }
|
||||
public class ParticleSystemRenderer : Renderer { public SpriteMaskInteraction maskInteraction { get; set; } public Material trailMaterial { get; set; } }
|
||||
public enum SpriteMaskInteraction { None, VisibleInsideMask, VisibleOutsideMask }
|
||||
public partial class LODGroup : Component { }
|
||||
public class Collider : Component { public bool enabled { get; set; } }
|
||||
public class BoxCollider : Collider { public Vector3 size { get; set; } public Vector3 center { get; set; } public bool isTrigger { get; set; } }
|
||||
|
||||
Reference in New Issue
Block a user