feat(battle-engine): ParticleSystem/Collider2D/Quaternion + SocketOptions members (1462->1386)
ParticleSystem.MainModule (playOnAwake/simulationSpeed/startColor + MinMaxGradient), ParticleSystemRenderer (maskInteraction/trailMaterial + SpriteMaskInteraction), BoxCollider2D (isTrigger/offset/size), Quaternion.FromToRotation/Inverse. SocketOptions (AutoConnect/ ConnectWith/AdditionalQueryParams) + PlatformSupport ObservableDictionary. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -78,6 +78,8 @@ namespace UnityEngine
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public static Quaternion AngleAxis(float angle, Vector3 axis) => identity;
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public static Quaternion LookRotation(Vector3 fwd) => identity;
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public static Quaternion Slerp(Quaternion a, Quaternion b, float t) => identity;
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public static Quaternion FromToRotation(Vector3 from, Vector3 to) => identity;
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public static Quaternion Inverse(Quaternion rotation) => identity;
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public Vector3 eulerAngles { get => Vector3.zero; set { } }
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public static Vector3 operator *(Quaternion q, Vector3 v) => v;
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public static Quaternion operator *(Quaternion a, Quaternion b) => identity;
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