feat(battle-engine): ParticleSystem/Collider2D/Quaternion + SocketOptions members (1462->1386)

ParticleSystem.MainModule (playOnAwake/simulationSpeed/startColor + MinMaxGradient),
ParticleSystemRenderer (maskInteraction/trailMaterial + SpriteMaskInteraction), BoxCollider2D
(isTrigger/offset/size), Quaternion.FromToRotation/Inverse. SocketOptions (AutoConnect/
ConnectWith/AdditionalQueryParams) + PlatformSupport ObservableDictionary.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 22:43:39 -04:00
parent 7ac13f73f2
commit 7e5ff0a58f
5 changed files with 18 additions and 5 deletions

View File

@@ -78,6 +78,8 @@ namespace UnityEngine
public static Quaternion AngleAxis(float angle, Vector3 axis) => identity;
public static Quaternion LookRotation(Vector3 fwd) => identity;
public static Quaternion Slerp(Quaternion a, Quaternion b, float t) => identity;
public static Quaternion FromToRotation(Vector3 from, Vector3 to) => identity;
public static Quaternion Inverse(Quaternion rotation) => identity;
public Vector3 eulerAngles { get => Vector3.zero; set { } }
public static Vector3 operator *(Quaternion q, Vector3 v) => v;
public static Quaternion operator *(Quaternion a, Quaternion b) => identity;