feat(battle-engine): ParticleSystem/Collider2D/Quaternion + SocketOptions members (1462->1386)

ParticleSystem.MainModule (playOnAwake/simulationSpeed/startColor + MinMaxGradient),
ParticleSystemRenderer (maskInteraction/trailMaterial + SpriteMaskInteraction), BoxCollider2D
(isTrigger/offset/size), Quaternion.FromToRotation/Inverse. SocketOptions (AutoConnect/
ConnectWith/AdditionalQueryParams) + PlatformSupport ObservableDictionary.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 22:43:39 -04:00
parent 7ac13f73f2
commit 7e5ff0a58f
5 changed files with 18 additions and 5 deletions

View File

@@ -73,7 +73,11 @@ namespace Spine.Unity
// ---- misc third-party namespaces (anchors) ----
namespace RedShellUnity { internal class _ShimAnchor { } }
namespace PlatformSupport.Collections.ObjectModel { internal class _ShimAnchor { } }
namespace PlatformSupport.Collections.ObjectModel
{
public class ObservableDictionary<TKey, TValue> : System.Collections.Generic.Dictionary<TKey, TValue> { }
internal class _ShimAnchor { }
}
namespace Convention { internal class _ShimAnchor { } }
namespace com.adjust.sdk { internal class _ShimAnchor { } }
namespace BestHTTP.Decompression { internal class _ShimAnchor { } }