feat(battle-engine): ParticleSystem/Collider2D/Quaternion + SocketOptions members (1462->1386)
ParticleSystem.MainModule (playOnAwake/simulationSpeed/startColor + MinMaxGradient), ParticleSystemRenderer (maskInteraction/trailMaterial + SpriteMaskInteraction), BoxCollider2D (isTrigger/offset/size), Quaternion.FromToRotation/Inverse. SocketOptions (AutoConnect/ ConnectWith/AdditionalQueryParams) + PlatformSupport ObservableDictionary. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
6
SVSim.BattleEngine/Shim/External/SdkStubs.cs
vendored
6
SVSim.BattleEngine/Shim/External/SdkStubs.cs
vendored
@@ -73,7 +73,11 @@ namespace Spine.Unity
|
||||
|
||||
// ---- misc third-party namespaces (anchors) ----
|
||||
namespace RedShellUnity { internal class _ShimAnchor { } }
|
||||
namespace PlatformSupport.Collections.ObjectModel { internal class _ShimAnchor { } }
|
||||
namespace PlatformSupport.Collections.ObjectModel
|
||||
{
|
||||
public class ObservableDictionary<TKey, TValue> : System.Collections.Generic.Dictionary<TKey, TValue> { }
|
||||
internal class _ShimAnchor { }
|
||||
}
|
||||
namespace Convention { internal class _ShimAnchor { } }
|
||||
namespace com.adjust.sdk { internal class _ShimAnchor { } }
|
||||
namespace BestHTTP.Decompression { internal class _ShimAnchor { } }
|
||||
|
||||
Reference in New Issue
Block a user