refactor(battlenode): low-churn §B/§D/§E/§F quality cleanups
Behavior-preserving; 231 BattleNode tests green. - §D: MsgEnvelope.Try -> RetryAttempt (drops keyword-escape; wire key stays "try"); SocketIoFrame.AckResponse arg -> pubSeqEcho. - §B: Gungnir.EmitInterval -> BattleNodeOptions.AliveEmitInterval (unused literal moved to its config home); deck-idx 4L -> InitialHand.Length + 1. - §E: shared Wire.WireJsonOptions.CamelCase replaces the duplicated camelCase JsonSerializerOptions in EngineIoHandshake and MsgEnvelope. - §F: do-NOT-consistency-fix polarity notes on TurnEndFinalHandler (From wins) and RetireKillHandler (From loses). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -16,6 +16,13 @@ public sealed class BattleNodeOptions
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/// </summary>
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/// </summary>
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public TimeSpan WaitingRoomTimeout { get; set; } = TimeSpan.FromSeconds(60);
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public TimeSpan WaitingRoomTimeout { get; set; } = TimeSpan.FromSeconds(60);
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/// <summary>
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/// Cadence of the server→client alive ("Gungnir") keepalive emit. The driving timer/loop
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/// (to live on <see cref="Sessions.BattleSession"/>) is deferred in v1; this is its future
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/// home so the interval isn't a magic literal stranded on the <c>Gungnir</c> body factory.
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/// </summary>
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public TimeSpan AliveEmitInterval { get; set; } = TimeSpan.FromSeconds(5);
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/// <summary>
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/// <summary>
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/// When true, <see cref="Sessions.Participants.RealParticipant"/> emits per-frame
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/// When true, <see cref="Sessions.Participants.RealParticipant"/> emits per-frame
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/// diagnostic logs at Information level: <c>[sio-in]</c> on every inbound msg/alive/hand
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/// diagnostic logs at Information level: <c>[sio-in]</c> on every inbound msg/alive/hand
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@@ -90,13 +90,14 @@ public static class ServerBattleFrames
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/// <summary>
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/// <summary>
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/// Compute the player's hand after a mulligan. For every idx in <paramref name="swapIndices"/>
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/// Compute the player's hand after a mulligan. For every idx in <paramref name="swapIndices"/>
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/// that is currently in the hand, replace it with the next unused deck idx (starting at 4,
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/// that is currently in the hand, replace it with the next unused deck idx (the first idx past
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/// since 1..3 were dealt). Positions of kept cards are preserved.
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/// the opening hand — <see cref="InitialHand"/> is 1-based and contiguous, so that's
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/// <c>InitialHand.Length + 1</c>). Positions of kept cards are preserved.
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/// </summary>
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/// </summary>
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public static long[] ComputeHandAfterSwap(IReadOnlyList<long> swapIndices)
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public static long[] ComputeHandAfterSwap(IReadOnlyList<long> swapIndices)
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{
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{
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var hand = InitialHand.ToArray();
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var hand = InitialHand.ToArray();
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var nextDeckIdx = 4L;
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var nextDeckIdx = (long)(InitialHand.Length + 1);
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for (var pos = 0; pos < hand.Length; pos++)
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for (var pos = 0; pos < hand.Length; pos++)
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{
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{
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if (swapIndices.Contains(hand[pos]))
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if (swapIndices.Contains(hand[pos]))
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@@ -151,7 +152,7 @@ public static class ServerBattleFrames
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ViewerId: FakeOpponentViewerId,
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ViewerId: FakeOpponentViewerId,
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Uuid: WireConstants.ServerUuid,
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Uuid: WireConstants.ServerUuid,
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Bid: bid,
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Bid: bid,
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Try: 0,
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RetryAttempt: 0,
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Cat: EmitCategory.Battle,
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Cat: EmitCategory.Battle,
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PubSeq: null,
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PubSeq: null,
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PlaySeq: null,
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PlaySeq: null,
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@@ -1,6 +1,6 @@
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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using SVSim.BattleNode.Wire;
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namespace SVSim.BattleNode.Protocol;
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namespace SVSim.BattleNode.Protocol;
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@@ -14,32 +14,21 @@ public sealed record MsgEnvelope(
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long ViewerId,
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long ViewerId,
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string Uuid,
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string Uuid,
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string? Bid,
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string? Bid,
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int Try,
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int RetryAttempt,
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EmitCategory Cat,
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EmitCategory Cat,
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long? PubSeq,
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long? PubSeq,
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long? PlaySeq,
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long? PlaySeq,
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IMsgBody Body)
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IMsgBody Body)
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{
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{
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private static readonly JsonSerializerOptions Options = CreateOptions();
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// Bare-camelCase wire serialization, single-sourced in Wire.WireJsonOptions (shared with
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// EngineIoHandshake). Every wire key here is explicit via the manual ToJson layering below.
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private static readonly JsonSerializerOptions Options = WireJsonOptions.CamelCase;
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private static readonly HashSet<string> ReservedEnvelopeKeys = new()
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private static readonly HashSet<string> ReservedEnvelopeKeys = new()
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{
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{
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"uri", "viewerId", "uuid", "bid", "try", "cat", "pubSeq", "playSeq",
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"uri", "viewerId", "uuid", "bid", "try", "cat", "pubSeq", "playSeq",
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};
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};
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private static JsonSerializerOptions CreateOptions()
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{
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var opt = new JsonSerializerOptions
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{
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// Wire-key casing is bare camelCase via per-field [JsonPropertyName] —
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// NOT EmulatedEntrypoint's snake_case policy. The naming-policy line
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// that was here previously was dead code (every wire key is explicit).
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
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};
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opt.Converters.Add(new JsonStringEnumConverter());
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return opt;
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}
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public static string ToJson(MsgEnvelope env)
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public static string ToJson(MsgEnvelope env)
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{
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{
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// Envelope fields MUST come before body fields on the wire. The client's
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// Envelope fields MUST come before body fields on the wire. The client's
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@@ -51,7 +40,7 @@ public sealed record MsgEnvelope(
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result["uri"] = env.Uri.ToString();
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result["uri"] = env.Uri.ToString();
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result["viewerId"] = env.ViewerId;
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result["viewerId"] = env.ViewerId;
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result["uuid"] = env.Uuid;
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result["uuid"] = env.Uuid;
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result["try"] = env.Try;
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result["try"] = env.RetryAttempt;
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result["cat"] = (int)env.Cat;
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result["cat"] = (int)env.Cat;
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if (env.Bid is not null) result["bid"] = env.Bid;
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if (env.Bid is not null) result["bid"] = env.Bid;
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if (env.PubSeq.HasValue) result["pubSeq"] = env.PubSeq.Value;
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if (env.PubSeq.HasValue) result["pubSeq"] = env.PubSeq.Value;
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@@ -133,7 +122,7 @@ public sealed record MsgEnvelope(
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var viewerId = root.GetProperty("viewerId").GetInt64();
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var viewerId = root.GetProperty("viewerId").GetInt64();
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var uuid = root.GetProperty("uuid").GetString()!;
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var uuid = root.GetProperty("uuid").GetString()!;
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var bid = root.TryGetProperty("bid", out var bidEl) ? bidEl.GetString() : null;
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var bid = root.TryGetProperty("bid", out var bidEl) ? bidEl.GetString() : null;
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var @try = root.TryGetProperty("try", out var tryEl) ? tryEl.GetInt32() : 0;
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var retryAttempt = root.TryGetProperty("try", out var tryEl) ? tryEl.GetInt32() : 0;
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var cat = root.TryGetProperty("cat", out var catEl) ? (EmitCategory)catEl.GetInt32() : EmitCategory.Battle;
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var cat = root.TryGetProperty("cat", out var catEl) ? (EmitCategory)catEl.GetInt32() : EmitCategory.Battle;
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var pubSeq = root.TryGetProperty("pubSeq", out var psEl) ? psEl.GetInt64() : (long?)null;
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var pubSeq = root.TryGetProperty("pubSeq", out var psEl) ? psEl.GetInt64() : (long?)null;
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var playSeq = root.TryGetProperty("playSeq", out var plsEl) ? plsEl.GetInt64() : (long?)null;
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var playSeq = root.TryGetProperty("playSeq", out var plsEl) ? plsEl.GetInt64() : (long?)null;
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@@ -145,7 +134,7 @@ public sealed record MsgEnvelope(
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bodyDict[prop.Name] = ToObject(prop.Value);
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bodyDict[prop.Name] = ToObject(prop.Value);
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}
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}
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return new MsgEnvelope(uri, viewerId, uuid, bid, @try, cat, pubSeq, playSeq, new RawBody(bodyDict));
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return new MsgEnvelope(uri, viewerId, uuid, bid, retryAttempt, cat, pubSeq, playSeq, new RawBody(bodyDict));
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}
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}
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private static object? ToObject(JsonElement el) => el.ValueKind switch
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private static object? ToObject(JsonElement el) => el.ValueKind switch
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@@ -3,8 +3,9 @@ namespace SVSim.BattleNode.Reliability;
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/// <summary>
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/// <summary>
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/// Body builders for the alive channel ("Gungnir" is the client's codename for the
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/// Body builders for the alive channel ("Gungnir" is the client's codename for the
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/// keepalive/connection-status channel — see <see cref="Protocol.Bodies.AlivePushBody"/>).
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/// keepalive/connection-status channel — see <see cref="Protocol.Bodies.AlivePushBody"/>).
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/// The timer/loop that drives <see cref="EmitInterval"/> emits lives on
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/// The timer/loop that would drive the emit cadence
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/// BattleSession; this class is just the pure body-shape factory.
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/// (<see cref="Bridge.BattleNodeOptions.AliveEmitInterval"/>) is to live on BattleSession;
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/// this class is just the pure body-shape factory.
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/// v1 always reports scs/ocs=ONLINE — real disconnect detection is deferred. The push
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/// v1 always reports scs/ocs=ONLINE — real disconnect detection is deferred. The push
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/// body itself is constructed inline in BattleSession.HandleAliveEventAsync using
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/// body itself is constructed inline in BattleSession.HandleAliveEventAsync using
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/// AlivePushBody; only the emit body (sent by us TO the client on the alive channel,
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/// AlivePushBody; only the emit body (sent by us TO the client on the alive channel,
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@@ -12,8 +13,6 @@ namespace SVSim.BattleNode.Reliability;
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/// </summary>
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/// </summary>
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public static class Gungnir
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public static class Gungnir
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{
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{
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public static readonly TimeSpan EmitInterval = TimeSpan.FromSeconds(5);
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public static Dictionary<string, object?> BuildAliveEmitBody(InboundTracker tracker) => new()
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public static Dictionary<string, object?> BuildAliveEmitBody(InboundTracker tracker) => new()
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{
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{
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["currentSeq"] = tracker.HighWaterMark,
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["currentSeq"] = tracker.HighWaterMark,
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@@ -13,7 +13,7 @@ internal static class BattleFrames
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ViewerId: ServerBattleFrames.FakeOpponentViewerId,
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ViewerId: ServerBattleFrames.FakeOpponentViewerId,
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Uuid: WireConstants.ServerUuid,
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Uuid: WireConstants.ServerUuid,
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Bid: null,
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Bid: null,
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Try: 0,
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RetryAttempt: 0,
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Cat: EmitCategory.General,
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Cat: EmitCategory.General,
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PubSeq: null,
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PubSeq: null,
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PlaySeq: null,
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PlaySeq: null,
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@@ -24,7 +24,7 @@ internal static class BattleFrames
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ViewerId: ServerBattleFrames.FakeOpponentViewerId,
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ViewerId: ServerBattleFrames.FakeOpponentViewerId,
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Uuid: WireConstants.ServerUuid,
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Uuid: WireConstants.ServerUuid,
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Bid: null,
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Bid: null,
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Try: 0,
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RetryAttempt: 0,
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Cat: EmitCategory.Battle,
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Cat: EmitCategory.Battle,
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PubSeq: null,
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PubSeq: null,
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PlaySeq: null,
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PlaySeq: null,
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@@ -35,7 +35,7 @@ internal static class BattleFrames
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ViewerId: ServerBattleFrames.FakeOpponentViewerId,
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ViewerId: ServerBattleFrames.FakeOpponentViewerId,
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Uuid: WireConstants.ServerUuid,
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Uuid: WireConstants.ServerUuid,
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Bid: null,
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Bid: null,
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Try: 0,
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RetryAttempt: 0,
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Cat: EmitCategory.Battle,
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Cat: EmitCategory.Battle,
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PubSeq: null,
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PubSeq: null,
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PlaySeq: null,
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PlaySeq: null,
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@@ -46,7 +46,7 @@ internal static class BattleFrames
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ViewerId: ServerBattleFrames.FakeOpponentViewerId,
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ViewerId: ServerBattleFrames.FakeOpponentViewerId,
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Uuid: WireConstants.ServerUuid,
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Uuid: WireConstants.ServerUuid,
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Bid: null,
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Bid: null,
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Try: 0,
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RetryAttempt: 0,
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Cat: EmitCategory.Battle,
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Cat: EmitCategory.Battle,
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PubSeq: null,
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PubSeq: null,
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PlaySeq: null,
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PlaySeq: null,
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@@ -7,6 +7,9 @@ internal sealed class RetireKillHandler : IFrameHandler
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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{
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ctx.State.SessionPhase = BattleSessionPhase.Terminal;
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ctx.State.SessionPhase = BattleSessionPhase.Terminal;
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// Polarity: the SENDER retired, so From LOSES / Other WINS. This is the OPPOSITE of
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// TurnEndFinalHandler (From WINS there — sender dealt the lethal). Intentional — do NOT
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// "consistency-fix" the two handlers to match; a swap here silently reverses every retire.
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return new[]
|
return new[]
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{
|
{
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new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.RetireLose), Stock.Bypass),
|
new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.RetireLose), Stock.Bypass),
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@@ -14,6 +14,10 @@ internal sealed class TurnEndFinalHandler : IFrameHandler
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if (ctx.SenderPhase == BattleSessionPhase.AfterReady)
|
if (ctx.SenderPhase == BattleSessionPhase.AfterReady)
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{
|
{
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ctx.State.SessionPhase = BattleSessionPhase.Terminal;
|
ctx.State.SessionPhase = BattleSessionPhase.Terminal;
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|
// Polarity: the SENDER dealt the lethal, so From WINS / Other LOSES. This is the
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|
// OPPOSITE of RetireKillHandler (From LOSES there — retire is self-inflicted).
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|
// Intentional — do NOT "consistency-fix" the two handlers to match; a swap here
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|
// silently reverses every lethal-turn outcome.
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return new[]
|
return new[]
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{
|
{
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new DispatchRoute(ctx.Other, ctx.Env, Stock.Normal),
|
new DispatchRoute(ctx.Other, ctx.Env, Stock.Normal),
|
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|
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@@ -404,7 +404,7 @@ public sealed class RealParticipant : IBattleParticipant, IHasHandshakePhase
|
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ViewerId: SVSim.BattleNode.Lifecycle.ServerBattleFrames.FakeOpponentViewerId,
|
ViewerId: SVSim.BattleNode.Lifecycle.ServerBattleFrames.FakeOpponentViewerId,
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Uuid: WireConstants.ServerUuid,
|
Uuid: WireConstants.ServerUuid,
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Bid: null,
|
Bid: null,
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Try: 0,
|
RetryAttempt: 0,
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Cat: EmitCategory.General,
|
Cat: EmitCategory.General,
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PubSeq: null,
|
PubSeq: null,
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PlaySeq: null,
|
PlaySeq: null,
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|
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@@ -12,11 +12,5 @@ public sealed record EngineIoHandshake(
|
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[property: JsonPropertyName("pingInterval")] int PingInterval,
|
[property: JsonPropertyName("pingInterval")] int PingInterval,
|
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[property: JsonPropertyName("pingTimeout")] int PingTimeout)
|
[property: JsonPropertyName("pingTimeout")] int PingTimeout)
|
||||||
{
|
{
|
||||||
// Wire-key casing here is bare camelCase — NOT EmulatedEntrypoint's snake_case policy.
|
public string ToJson() => JsonSerializer.Serialize(this, WireJsonOptions.CamelCase);
|
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private static readonly JsonSerializerOptions Options = new()
|
|
||||||
{
|
|
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
|
|
||||||
};
|
|
||||||
|
|
||||||
public string ToJson() => JsonSerializer.Serialize(this, Options);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -158,10 +158,11 @@ public sealed class SocketIoFrame
|
|||||||
binaryAttachments: attachments);
|
binaryAttachments: attachments);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Build an ack response with a single int argument (the spec's pubSeq echo).</summary>
|
/// <summary>Build an ack response whose single argument echoes the inbound frame's pubSeq
|
||||||
public static SocketIoFrame AckResponse(int ackId, int arg)
|
/// (the client's ordered-delivery cursor — load-bearing, not a placeholder).</summary>
|
||||||
|
public static SocketIoFrame AckResponse(int ackId, int pubSeqEcho)
|
||||||
{
|
{
|
||||||
var args = new JsonArray { arg };
|
var args = new JsonArray { pubSeqEcho };
|
||||||
return new SocketIoFrame(
|
return new SocketIoFrame(
|
||||||
SocketIoPacketType.Ack, ackId, 0, null, NodesToElements(args), Array.Empty<byte[]>());
|
SocketIoPacketType.Ack, ackId, 0, null, NodesToElements(args), Array.Empty<byte[]>());
|
||||||
}
|
}
|
||||||
|
|||||||
24
SVSim.BattleNode/Wire/WireJsonOptions.cs
Normal file
24
SVSim.BattleNode/Wire/WireJsonOptions.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace SVSim.BattleNode.Wire;
|
||||||
|
|
||||||
|
/// <summary>Shared System.Text.Json options for the bare-camelCase Socket.IO / Engine.IO wire:
|
||||||
|
/// per-field <c>[JsonPropertyName]</c> casing (NOT EmulatedEntrypoint's snake_case policy), null
|
||||||
|
/// fields omitted, and unattributed enums written as their name. Single-sourced here because
|
||||||
|
/// <see cref="EngineIoHandshake"/> and <see cref="Protocol.MsgEnvelope"/> previously each built a
|
||||||
|
/// byte-identical block in their own namespace — a drift hazard.</summary>
|
||||||
|
internal static class WireJsonOptions
|
||||||
|
{
|
||||||
|
public static readonly JsonSerializerOptions CamelCase = Create();
|
||||||
|
|
||||||
|
private static JsonSerializerOptions Create()
|
||||||
|
{
|
||||||
|
var opt = new JsonSerializerOptions
|
||||||
|
{
|
||||||
|
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
|
||||||
|
};
|
||||||
|
opt.Converters.Add(new JsonStringEnumConverter());
|
||||||
|
return opt;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -119,7 +119,7 @@ public class BattleNodeFlowTests
|
|||||||
|
|
||||||
private static MsgEnvelope MakeEnvelopeWith(long vid, NetworkBattleUri uri, long pubSeq,
|
private static MsgEnvelope MakeEnvelopeWith(long vid, NetworkBattleUri uri, long pubSeq,
|
||||||
Dictionary<string, object?>? body = null) =>
|
Dictionary<string, object?>? body = null) =>
|
||||||
new(uri, ViewerId: vid, Uuid: "udid-test", Bid: null, Try: 0,
|
new(uri, ViewerId: vid, Uuid: "udid-test", Bid: null, RetryAttempt: 0,
|
||||||
Cat: uri == NetworkBattleUri.InitNetwork ? EmitCategory.General
|
Cat: uri == NetworkBattleUri.InitNetwork ? EmitCategory.General
|
||||||
: uri == NetworkBattleUri.InitBattle ? EmitCategory.Matching
|
: uri == NetworkBattleUri.InitBattle ? EmitCategory.Matching
|
||||||
: EmitCategory.Battle,
|
: EmitCategory.Battle,
|
||||||
|
|||||||
@@ -250,7 +250,7 @@ public class CaptureConformanceTests
|
|||||||
|
|
||||||
private static MsgEnvelope MakeEnvelope(long vid, NetworkBattleUri uri, long pubSeq,
|
private static MsgEnvelope MakeEnvelope(long vid, NetworkBattleUri uri, long pubSeq,
|
||||||
Dictionary<string, object?>? body = null) =>
|
Dictionary<string, object?>? body = null) =>
|
||||||
new(uri, ViewerId: vid, Uuid: "udid-test", Bid: null, Try: 0,
|
new(uri, ViewerId: vid, Uuid: "udid-test", Bid: null, RetryAttempt: 0,
|
||||||
Cat: uri == NetworkBattleUri.InitNetwork ? EmitCategory.General
|
Cat: uri == NetworkBattleUri.InitNetwork ? EmitCategory.General
|
||||||
: uri == NetworkBattleUri.InitBattle ? EmitCategory.Matching
|
: uri == NetworkBattleUri.InitBattle ? EmitCategory.Matching
|
||||||
: EmitCategory.Battle,
|
: EmitCategory.Battle,
|
||||||
@@ -287,7 +287,7 @@ public class CaptureConformanceTests
|
|||||||
|
|
||||||
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
||||||
PlayIdx: 17, Type: 30, KnownList: new[] { entry! }, OppoTargetList: null);
|
PlayIdx: 17, Type: 30, KnownList: new[] { entry! }, OppoTargetList: null);
|
||||||
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
||||||
|
|
||||||
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
||||||
@@ -335,7 +335,7 @@ public class CaptureConformanceTests
|
|||||||
|
|
||||||
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
||||||
PlayIdx: 38, Type: 30, KnownList: new[] { entry! }, OppoTargetList: null);
|
PlayIdx: 38, Type: 30, KnownList: new[] { entry! }, OppoTargetList: null);
|
||||||
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
||||||
|
|
||||||
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
||||||
@@ -376,7 +376,7 @@ public class CaptureConformanceTests
|
|||||||
|
|
||||||
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
||||||
PlayIdx: 37, Type: 30, KnownList: null, OppoTargetList: null, UList: relayed);
|
PlayIdx: 37, Type: 30, KnownList: null, OppoTargetList: null, UList: relayed);
|
||||||
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
||||||
|
|
||||||
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
||||||
@@ -455,7 +455,7 @@ public class CaptureConformanceTests
|
|||||||
var keyActionOut = SVSim.BattleNode.Sessions.Dispatch.KnownListBuilder.StripKeyActionForOpponent(keyActionIn);
|
var keyActionOut = SVSim.BattleNode.Sessions.Dispatch.KnownListBuilder.StripKeyActionForOpponent(keyActionIn);
|
||||||
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
||||||
PlayIdx: 18, Type: 30, KnownList: new[] { played! }, OppoTargetList: null, KeyAction: keyActionOut);
|
PlayIdx: 18, Type: 30, KnownList: new[] { played! }, OppoTargetList: null, KeyAction: keyActionOut);
|
||||||
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
||||||
|
|
||||||
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
||||||
@@ -520,7 +520,7 @@ public class CaptureConformanceTests
|
|||||||
|
|
||||||
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
var body = new SVSim.BattleNode.Protocol.Bodies.PlayActionsBroadcastBody(
|
||||||
PlayIdx: 46, Type: 30, KnownList: new[] { entry! }, OppoTargetList: null);
|
PlayIdx: 46, Type: 30, KnownList: new[] { entry! }, OppoTargetList: null);
|
||||||
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
var env = new MsgEnvelope(NetworkBattleUri.PlayActions, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: body);
|
||||||
|
|
||||||
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
using var ourDoc = JsonDocument.Parse(MsgEnvelope.ToJson(env));
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ public class MsgEnvelopeTests
|
|||||||
ViewerId: 906243102,
|
ViewerId: 906243102,
|
||||||
Uuid: "udid-1234",
|
Uuid: "udid-1234",
|
||||||
Bid: "597830888107",
|
Bid: "597830888107",
|
||||||
Try: 0,
|
RetryAttempt: 0,
|
||||||
Cat: EmitCategory.General,
|
Cat: EmitCategory.General,
|
||||||
PubSeq: null,
|
PubSeq: null,
|
||||||
PlaySeq: null,
|
PlaySeq: null,
|
||||||
@@ -60,7 +60,7 @@ public class MsgEnvelopeTests
|
|||||||
ViewerId: 1,
|
ViewerId: 1,
|
||||||
Uuid: "u",
|
Uuid: "u",
|
||||||
Bid: null,
|
Bid: null,
|
||||||
Try: 0,
|
RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle,
|
Cat: EmitCategory.Battle,
|
||||||
PubSeq: null,
|
PubSeq: null,
|
||||||
PlaySeq: 5,
|
PlaySeq: 5,
|
||||||
@@ -92,7 +92,7 @@ public class MsgEnvelopeTests
|
|||||||
ViewerId: 1,
|
ViewerId: 1,
|
||||||
Uuid: "u",
|
Uuid: "u",
|
||||||
Bid: null,
|
Bid: null,
|
||||||
Try: 0,
|
RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle,
|
Cat: EmitCategory.Battle,
|
||||||
PubSeq: null,
|
PubSeq: null,
|
||||||
PlaySeq: null,
|
PlaySeq: null,
|
||||||
@@ -110,7 +110,7 @@ public class MsgEnvelopeTests
|
|||||||
ViewerId: 1,
|
ViewerId: 1,
|
||||||
Uuid: "u",
|
Uuid: "u",
|
||||||
Bid: null,
|
Bid: null,
|
||||||
Try: 0,
|
RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle,
|
Cat: EmitCategory.Battle,
|
||||||
PubSeq: null,
|
PubSeq: null,
|
||||||
PlaySeq: null,
|
PlaySeq: null,
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ public class MsgPayloadCodecTests
|
|||||||
ViewerId: 906243102,
|
ViewerId: 906243102,
|
||||||
Uuid: "udid",
|
Uuid: "udid",
|
||||||
Bid: "1234",
|
Bid: "1234",
|
||||||
Try: 0,
|
RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle,
|
Cat: EmitCategory.Battle,
|
||||||
PubSeq: 3,
|
PubSeq: 3,
|
||||||
PlaySeq: null,
|
PlaySeq: null,
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace SVSim.UnitTests.BattleNode.Reliability;
|
|||||||
public class OutboundSequencerTests
|
public class OutboundSequencerTests
|
||||||
{
|
{
|
||||||
private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) =>
|
private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) =>
|
||||||
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle,
|
new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0, Cat: EmitCategory.Battle,
|
||||||
PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary<string, object?>()));
|
PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary<string, object?>()));
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ public class BattleSessionDispatchConcurrencyTests
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static MsgEnvelope Env(NetworkBattleUri uri) =>
|
private static MsgEnvelope Env(NetworkBattleUri uri) =>
|
||||||
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
||||||
Body: new RawBody(new Dictionary<string, object?>()));
|
Body: new RawBody(new Dictionary<string, object?>()));
|
||||||
|
|
||||||
|
|||||||
@@ -1068,12 +1068,12 @@ public class BattleSessionDispatchTests
|
|||||||
BattleType: 11);
|
BattleType: 11);
|
||||||
|
|
||||||
private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
|
private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
|
||||||
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
||||||
Body: new RawBody(new Dictionary<string, object?>()));
|
Body: new RawBody(new Dictionary<string, object?>()));
|
||||||
|
|
||||||
private static MsgEnvelope EnvWith(NetworkBattleUri uri, Dictionary<string, object?> body) =>
|
private static MsgEnvelope EnvWith(NetworkBattleUri uri, Dictionary<string, object?> body) =>
|
||||||
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: new RawBody(body));
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: new RawBody(body));
|
||||||
|
|
||||||
private static Dictionary<string, object?> MoveOrderList(int idx, int from, int to) => new()
|
private static Dictionary<string, object?> MoveOrderList(int idx, int from, int to) => new()
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ public class BattleSessionTerminateCascadeTests
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) =>
|
private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) =>
|
||||||
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle,
|
new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0, Cat: EmitCategory.Battle,
|
||||||
PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary<string, object?>()));
|
PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary<string, object?>()));
|
||||||
|
|
||||||
private static MatchContext MakeFakeContext() => new(
|
private static MatchContext MakeFakeContext() => new(
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public class NoOpBotParticipantTests
|
|||||||
p.FrameEmitted += (_, _) => { fired++; return Task.CompletedTask; };
|
p.FrameEmitted += (_, _) => { fired++; return Task.CompletedTask; };
|
||||||
|
|
||||||
var env = new MsgEnvelope(
|
var env = new MsgEnvelope(
|
||||||
NetworkBattleUri.TurnEnd, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
NetworkBattleUri.TurnEnd, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
||||||
Body: new ResultCodeOnlyBody());
|
Body: new ResultCodeOnlyBody());
|
||||||
|
|
||||||
|
|||||||
@@ -177,7 +177,7 @@ public class RealParticipantTests
|
|||||||
BattleType: 11);
|
BattleType: 11);
|
||||||
|
|
||||||
private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
|
private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
|
||||||
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
|
||||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
||||||
Body: new ResultCodeOnlyBody());
|
Body: new ResultCodeOnlyBody());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ public class SocketIoFrameTests
|
|||||||
[Test]
|
[Test]
|
||||||
public void Encode_AckResponse_IsTypeIdAndArrayOfArgs()
|
public void Encode_AckResponse_IsTypeIdAndArrayOfArgs()
|
||||||
{
|
{
|
||||||
var frame = SocketIoFrame.AckResponse(ackId: 7, arg: 123);
|
var frame = SocketIoFrame.AckResponse(ackId: 7, pubSeqEcho: 123);
|
||||||
var (text, bins) = frame.Encode();
|
var (text, bins) = frame.Encode();
|
||||||
|
|
||||||
Assert.That(text, Is.EqualTo("37[123]"));
|
Assert.That(text, Is.EqualTo("37[123]"));
|
||||||
|
|||||||
Reference in New Issue
Block a user