refactor(battlenode): low-churn §B/§D/§E/§F quality cleanups
Behavior-preserving; 231 BattleNode tests green. - §D: MsgEnvelope.Try -> RetryAttempt (drops keyword-escape; wire key stays "try"); SocketIoFrame.AckResponse arg -> pubSeqEcho. - §B: Gungnir.EmitInterval -> BattleNodeOptions.AliveEmitInterval (unused literal moved to its config home); deck-idx 4L -> InitialHand.Length + 1. - §E: shared Wire.WireJsonOptions.CamelCase replaces the duplicated camelCase JsonSerializerOptions in EngineIoHandshake and MsgEnvelope. - §F: do-NOT-consistency-fix polarity notes on TurnEndFinalHandler (From wins) and RetireKillHandler (From loses). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -72,7 +72,7 @@ public class SocketIoFrameTests
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[Test]
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public void Encode_AckResponse_IsTypeIdAndArrayOfArgs()
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{
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var frame = SocketIoFrame.AckResponse(ackId: 7, arg: 123);
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var frame = SocketIoFrame.AckResponse(ackId: 7, pubSeqEcho: 123);
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var (text, bins) = frame.Encode();
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Assert.That(text, Is.EqualTo("37[123]"));
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