refactor(battlenode): low-churn §B/§D/§E/§F quality cleanups
Behavior-preserving; 231 BattleNode tests green. - §D: MsgEnvelope.Try -> RetryAttempt (drops keyword-escape; wire key stays "try"); SocketIoFrame.AckResponse arg -> pubSeqEcho. - §B: Gungnir.EmitInterval -> BattleNodeOptions.AliveEmitInterval (unused literal moved to its config home); deck-idx 4L -> InitialHand.Length + 1. - §E: shared Wire.WireJsonOptions.CamelCase replaces the duplicated camelCase JsonSerializerOptions in EngineIoHandshake and MsgEnvelope. - §F: do-NOT-consistency-fix polarity notes on TurnEndFinalHandler (From wins) and RetireKillHandler (From loses). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -158,10 +158,11 @@ public sealed class SocketIoFrame
|
||||
binaryAttachments: attachments);
|
||||
}
|
||||
|
||||
/// <summary>Build an ack response with a single int argument (the spec's pubSeq echo).</summary>
|
||||
public static SocketIoFrame AckResponse(int ackId, int arg)
|
||||
/// <summary>Build an ack response whose single argument echoes the inbound frame's pubSeq
|
||||
/// (the client's ordered-delivery cursor — load-bearing, not a placeholder).</summary>
|
||||
public static SocketIoFrame AckResponse(int ackId, int pubSeqEcho)
|
||||
{
|
||||
var args = new JsonArray { arg };
|
||||
var args = new JsonArray { pubSeqEcho };
|
||||
return new SocketIoFrame(
|
||||
SocketIoPacketType.Ack, ackId, 0, null, NodesToElements(args), Array.Empty<byte[]>());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user