port(m1): wave 7d — LoginBonus/Story data ctors + nested BuildInfo/FileNamePair (158->142)
- Add the (JsonData) ctor to the LoginBonus data hand stubs (Continuous/Normal/ Special/FreeCardPackBox) and StoryRecoveryData (LitJson.JsonData is copied). - Full-surface the two nested View types that only the parent's empty stub covered: BattleCardView.BuildInfo (14-arg ctor) and DestroyVfx.FileNamePair (ctors + ObjectFileName/SeFileName); add BattleCardView(BuildInfo) to the hand shim. - Regenerate Field/Spell/UnitBattleCardView: stale stubs whose ctors had dropped the decomp `: base(buildInfo)` chain, exposed (CS7036) once BattleCardView lost its implicit default ctor. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleCardView.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using CriWare;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.View
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{
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public partial class BattleCardView
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{
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public partial class BuildInfo
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{
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public IReadOnlyBattleCardInfo cardInfo;
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public BattlePlayerReadOnlyInfoPair _playerInfoPair;
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public GameObject gameObject;
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public BattleCamera battleCamera;
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public BackGroundBase backGround;
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public IBattleResourceMgr resourceMgr;
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public Func<bool> getIsTouchable;
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public Func<bool> getIsMovable;
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public Func<bool> getIsOnMove;
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public Func<int, bool> getIsFixedUseEnable;
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public Func<bool> getIsActionCard;
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public Func<bool> _getIsAbleToAttack;
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public Func<bool> _getIsUnableToAttackClass;
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public Func<HandCardFrameEffectType> getHandCardFrameEffectType;
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public BuildInfo(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerInfoPair, GameObject gameObject, BattleCamera battleCamera, BackGroundBase backGround, IBattleResourceMgr resourceMgr, Func<bool> getIsTouchable, Func<bool> getIsMovable, Func<bool> getIsOnMove, Func<int, bool> getIsFixedUseEnable, Func<bool> getIsActionCard, Func<bool> getIsAbleToAttack, Func<bool> getIsUnableToAttackClass, Func<HandCardFrameEffectType> getHandCardFrameEffectType) { }
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}
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}
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}
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