feat(rank-battle): RankBattleController shell + DTOs + routing smoke tests
Stands up the controller with all 13 rank-battle URL routes wired via explicit absolute [HttpPost] attributes (multi-prefix family — can't ride [Route(\"[controller]\")]). Real DoMatching / AiStart logic arrives in later tasks; finish + telemetry + force-finish are returnable stubs as of this task. DTOs cover the request + response shapes per the spec. Note the camelCase wire keys on AiBattlePlayerInfo (sleeveId, emblemId, ...) — the AI battle subsystem uses camelCase, not the project-default snake_case, per AIBattleStartTask.Parse's literal Keys.Contains lookups. DoMatchingResponseDto.NodeServerUrl is non-nullable + always-emit (with [JsonIgnore(Never)]) — matches Phase 2's TK2 fix because the client's DoMatchingBase parser calls .ToString() without a Keys.Contains guard. 13 routing smoke tests confirm each URL resolves to the controller. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle;
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[MessagePackObject(keyAsPropertyName: true)]
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public sealed class AiBattleStartResponseDto
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{
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[JsonPropertyName("ai_id")]
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[Key("ai_id")]
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public int AiId { get; set; }
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[JsonPropertyName("turnState")]
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[Key("turnState")]
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public int TurnState { get; set; }
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[JsonPropertyName("self_info")]
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[Key("self_info")]
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public AiBattlePlayerInfo SelfInfo { get; set; } = new();
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[JsonPropertyName("oppo_info")]
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[Key("oppo_info")]
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public AiBattlePlayerInfo OppoInfo { get; set; } = new();
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}
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/// <summary>
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/// Per docs/api-spec/endpoints/post-login/rank-battle/ai-start.md — the AI battle
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/// subsystem uses camelCase keys (sleeveId, emblemId, ...), not the project-default
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/// snake_case. The [JsonPropertyName] overrides bypass the global SnakeCaseLower
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/// policy. country_code / self_info / oppo_info are the two outliers staying snake_case.
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/// </summary>
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[MessagePackObject(keyAsPropertyName: true)]
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public sealed class AiBattlePlayerInfo
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{
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[JsonPropertyName("country_code")]
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[Key("country_code")]
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public string CountryCode { get; set; } = "NONE";
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[JsonPropertyName("userName")]
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[Key("userName")]
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public string UserName { get; set; } = "NONE";
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[JsonPropertyName("sleeveId")]
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[Key("sleeveId")]
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public int SleeveId { get; set; } = -1;
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[JsonPropertyName("emblemId")]
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[Key("emblemId")]
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public int EmblemId { get; set; } = -1;
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[JsonPropertyName("degreeId")]
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[Key("degreeId")]
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public int DegreeId { get; set; } = -1;
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[JsonPropertyName("fieldId")]
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[Key("fieldId")]
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public int FieldId { get; set; } = -1;
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[JsonPropertyName("isOfficial")]
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[Key("isOfficial")]
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public int IsOfficial { get; set; } = -1;
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[JsonPropertyName("oppoId")]
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[Key("oppoId")]
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public int OppoId { get; set; } = -1;
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[JsonPropertyName("seed")]
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[Key("seed")]
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public int Seed { get; set; } = -1;
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[JsonPropertyName("rank")]
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[Key("rank")]
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public int Rank { get; set; } = -1;
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[JsonPropertyName("battlePoint")]
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[Key("battlePoint")]
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public int BattlePoint { get; set; } = -1;
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[JsonPropertyName("classId")]
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[Key("classId")]
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public int ClassId { get; set; } = -1;
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[JsonPropertyName("charaId")]
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[Key("charaId")]
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public int CharaId { get; set; } = -1;
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[JsonPropertyName("isMasterRank")]
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[Key("isMasterRank")]
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public int IsMasterRank { get; set; } = -1;
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[JsonPropertyName("masterPoint")]
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[Key("masterPoint")]
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public int MasterPoint { get; set; } = -1;
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}
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using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle;
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[MessagePackObject(keyAsPropertyName: true)]
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public sealed class DoMatchingRequestDto
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{
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[JsonPropertyName("deck_no")]
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[Key("deck_no")]
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public int DeckNo { get; set; }
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[JsonPropertyName("need_init")]
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[Key("need_init")]
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public int NeedInit { get; set; }
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[JsonPropertyName("card_master_hash")]
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[Key("card_master_hash")]
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public string? CardMasterHash { get; set; }
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[JsonPropertyName("log")]
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[Key("log")]
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public string? Log { get; set; }
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[JsonPropertyName("use_stage_select")]
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[Key("use_stage_select")]
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public int UseStageSelect { get; set; }
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[JsonPropertyName("excluded_field_id_list")]
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[Key("excluded_field_id_list")]
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public int[]? ExcludedFieldIdList { get; set; }
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[JsonPropertyName("is_default_skin")]
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[Key("is_default_skin")]
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public int IsDefaultSkin { get; set; }
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}
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using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle;
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[MessagePackObject(keyAsPropertyName: true)]
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public sealed class DoMatchingResponseDto
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{
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[JsonPropertyName("matching_state")]
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[Key("matching_state")]
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public int MatchingState { get; set; }
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[JsonPropertyName("timeout_period")]
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[Key("timeout_period")]
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public int TimeoutPeriod { get; set; } = 60;
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[JsonPropertyName("retry_period")]
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[Key("retry_period")]
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public int RetryPeriod { get; set; } = 3;
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[JsonPropertyName("battle_id")]
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[Key("battle_id")]
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public string? BattleId { get; set; }
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// Always emitted, even on RETRY. Client's DoMatchingBase.SettingDoMatchingData()
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// calls .ToString() on this without a Keys.Contains guard, so absence throws
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// KeyNotFoundException before the matching_state switch runs. Same Phase 2 fix
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// pattern as TK2.
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[JsonPropertyName("node_server_url")]
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[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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[Key("node_server_url")]
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public string NodeServerUrl { get; set; } = "";
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[JsonPropertyName("card_master_id")]
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[Key("card_master_id")]
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public int? CardMasterId { get; set; }
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}
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using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle;
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/// <summary>
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/// Standard BattleFinishParam shape — see docs/api-spec/common/types.ts.md and
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/// docs/api-spec/endpoints/post-login/rank-battle/finish.md. Future: promote to
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/// a shared common DTO when a second finish endpoint reuses this.
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/// </summary>
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[MessagePackObject(keyAsPropertyName: true)]
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public sealed class RankBattleFinishRequestDto
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{
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[JsonPropertyName("battle_result")]
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[Key("battle_result")]
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public int BattleResult { get; set; }
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[JsonPropertyName("is_retire")]
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[Key("is_retire")]
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public int IsRetire { get; set; }
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[JsonPropertyName("recovery_data")]
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[Key("recovery_data")]
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public string? RecoveryData { get; set; }
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[JsonPropertyName("class_id")]
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[Key("class_id")]
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public int ClassId { get; set; }
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[JsonPropertyName("total_turn")]
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[Key("total_turn")]
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public int TotalTurn { get; set; }
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[JsonPropertyName("evolve_count")]
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[Key("evolve_count")]
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public int EvolveCount { get; set; }
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[JsonPropertyName("enemy_evolve_count")]
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[Key("enemy_evolve_count")]
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public int EnemyEvolveCount { get; set; }
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// RankBattleFinishTask extends BattleFinishParam with SDTRB.
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[JsonPropertyName("sdtrb")]
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[Key("sdtrb")]
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public int Sdtrb { get; set; }
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}
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using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle;
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/// <summary>
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/// Stubbed Phase-3 rank-finish payload. Per RankBattleFinishTask.cs:57-63, the client
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/// uses GetValueOrDefault(key, 0) for the seven primary scalars and Keys.Contains
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/// for everything else — emitting zeros is safe. All-optional fields beyond these
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/// eleven are deliberately omitted (no mission/treasure-box/battle-pass evaluation
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/// in Phase 3 scope).
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/// </summary>
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[MessagePackObject(keyAsPropertyName: true)]
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public sealed class RankBattleFinishResponseDto
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{
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[JsonPropertyName("rank")]
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[Key("rank")]
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public int Rank { get; set; }
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[JsonPropertyName("after_battle_point")]
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[Key("after_battle_point")]
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public int AfterBattlePoint { get; set; }
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[JsonPropertyName("after_master_point")]
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[Key("after_master_point")]
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public int AfterMasterPoint { get; set; }
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[JsonPropertyName("battle_point")]
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[Key("battle_point")]
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public int BattlePoint { get; set; }
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[JsonPropertyName("master_point")]
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[Key("master_point")]
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public int MasterPoint { get; set; }
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[JsonPropertyName("successive_win_number")]
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[Key("successive_win_number")]
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public int SuccessiveWinNumber { get; set; }
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[JsonPropertyName("successive_win_bonus")]
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[Key("successive_win_bonus")]
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public int SuccessiveWinBonus { get; set; }
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[JsonPropertyName("battle_result")]
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[Key("battle_result")]
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public int BattleResult { get; set; }
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[JsonPropertyName("get_class_experience")]
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[Key("get_class_experience")]
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public int GetClassExperience { get; set; }
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[JsonPropertyName("class_experience")]
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[Key("class_experience")]
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public int ClassExperience { get; set; }
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[JsonPropertyName("class_level")]
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[Key("class_level")]
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public int ClassLevel { get; set; } = 1;
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}
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