refactor(battle-node): extract InitNetworkHandler

This commit is contained in:
gamer147
2026-06-03 14:04:58 -04:00
parent 73d2c4e1b8
commit 7c36933c06
2 changed files with 25 additions and 1 deletions

View File

@@ -3,6 +3,7 @@ using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
using SVSim.BattleNode.Sessions.Dispatch;
using SVSim.BattleNode.Sessions.Dispatch.Handlers;
using SVSim.BattleNode.Sessions.Participants;
namespace SVSim.BattleNode.Sessions;
@@ -33,7 +34,10 @@ public sealed class BattleSession
// Per-URI handlers consulted before the legacy switch. Populated incrementally (Tasks 5-14);
// each registered URI is served by its handler and its legacy switch arm goes dead.
private static readonly IReadOnlyDictionary<NetworkBattleUri, IFrameHandler> Handlers =
new Dictionary<NetworkBattleUri, IFrameHandler>();
new Dictionary<NetworkBattleUri, IFrameHandler>
{
[NetworkBattleUri.InitNetwork] = new InitNetworkHandler(),
};
private FrameDispatchContext BuildContext(IBattleParticipant from, MsgEnvelope env) =>
new()