feat(battle-engine): BestHTTP SocketIO + Spine SDK member shims (1556->1462)

BestHTTP.SocketIO: Socket.On/Off/Emit + SocketIOCallback delegate, SocketManager ctors/
State/Socket/indexer/Open/Close/SettingRealtimeNetworkAgent, SocketOptions. Spine: Skeleton
(Data/Skin/Scale/FindBone/SetSkin/Update), Bone (WorldX/Y/RotationX), SkeletonMecanim
(MonoBehaviour + skeleton). All minimal hand shims (no full-surface -> no SDK closure pull);
node-socket path is Phase-2, off the battle path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 22:41:06 -04:00
parent a1c0c2d312
commit 7ac13f73f2
2 changed files with 53 additions and 6 deletions

View File

@@ -38,8 +38,38 @@ namespace CodeStage.AntiCheat.ObscuredTypes
}
// ---- Spine animation ----
namespace Spine { public class Bone { } internal class _ShimAnchor { } }
namespace Spine.Unity { public class SkeletonMecanim { } internal class _ShimAnchor { } }
namespace Spine
{
// Spine runtime — minimal hand shim (cosmetic skeletal animation, off battle path).
public class SkeletonData { }
public class Skin { }
public class Bone
{
public float WorldX, WorldY, WorldRotationX;
public Skeleton Skeleton => null;
}
public class Skeleton
{
public SkeletonData Data => null;
public Skin Skin => null;
public float ScaleX, ScaleY;
public Bone FindBone(string boneName) => null;
public void SetSkin(string skinName) { }
public void SetSkin(Skin newSkin) { }
public void SetSlotsToSetupPose() { }
public void Update(float delta) { }
}
internal class _ShimAnchor { }
}
namespace Spine.Unity
{
public class SkeletonMecanim : UnityEngine.MonoBehaviour
{
public Spine.Skeleton skeleton => null;
public Spine.Skeleton Skeleton => null;
}
internal class _ShimAnchor { }
}
// ---- misc third-party namespaces (anchors) ----
namespace RedShellUnity { internal class _ShimAnchor { } }