feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' / ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729 when the copied base has no parameterless ctor). Whole base-ctor cluster cleared. - UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI UIInput/UIInputOnGUI legacy IMGUI path). - Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -16,7 +16,7 @@ public partial class VampireInfomationUI
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public void HideInfomation() { }
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protected void ShowAlert() { }
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protected void HideAlert() { }
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public VampireInfomationUI(BattlePlayerBase player, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) { }
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public VampireInfomationUI(BattlePlayerBase player, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(player, battlePlayerView, orderCount, totalInfoNum) { }
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public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void SetUpEvent(BattlePlayerBase player) { }
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public void Recovery() { }
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