feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)

- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' /
  ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729
  when the copied base has no parameterless ctor). Whole base-ctor cluster cleared.
- UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI
  UIInput/UIInputOnGUI legacy IMGUI path).
- Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim
  (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 23:10:52 -04:00
parent 7e5ff0a58f
commit 795f7a6bc8
34 changed files with 79 additions and 36 deletions

View File

@@ -16,7 +16,7 @@ public partial class VampireInfomationUI
public void HideInfomation() { }
protected void ShowAlert() { }
protected void HideAlert() { }
public VampireInfomationUI(BattlePlayerBase player, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) { }
public VampireInfomationUI(BattlePlayerBase player, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(player, battlePlayerView, orderCount, totalInfoNum) { }
public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void SetUpEvent(BattlePlayerBase player) { }
public void Recovery() { }