feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' / ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729 when the copied base has no parameterless ctor). Whole base-ctor cluster cleared. - UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI UIInput/UIInputOnGUI legacy IMGUI path). - Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -52,7 +52,7 @@ public partial class TutorialBattleMgrBase
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protected int EnemyCharaID { get; set; }
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protected int EnemyClassID { get; set; }
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public int GetMaxDeckCount(bool isSelf) => default!;
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public TutorialBattleMgrBase(IBattleMgrContentsCreator contentsCreator) { }
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public TutorialBattleMgrBase(IBattleMgrContentsCreator contentsCreator) : base(contentsCreator) { }
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protected virtual TouchControl CreateTouchControl() => default!;
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public IInnerOptionsBuilder CreateEnemyInnerOptionsBuilder() => default!;
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public void StartOpening(int FirstAttack) { }
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