feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' / ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729 when the copied base has no parameterless ctor). Whole base-ctor cluster cleared. - UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI UIInput/UIInputOnGUI legacy IMGUI path). - Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -8,6 +8,6 @@ public partial class StartSummonCardVfx
|
||||
private new readonly BattleCardBase _card;
|
||||
private new readonly IBattleCardView _cardView;
|
||||
private new WaitUntilCardIsQueuedToBePlayedVfx waitUntilCardIsInPlayQueueVfx;
|
||||
public StartSummonCardVfx(IBattleCardView cardView, IBattleResourceMgr resourceMgr, BattleCardBase card, NetworkBattleReceiver.CardInfo cardInfo = null) { }
|
||||
public StartSummonCardVfx(IBattleCardView cardView, IBattleResourceMgr resourceMgr, BattleCardBase card, NetworkBattleReceiver.CardInfo cardInfo = null) : base(cardView, card) { }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user