feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)

- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' /
  ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729
  when the copied base has no parameterless ctor). Whole base-ctor cluster cleared.
- UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI
  UIInput/UIInputOnGUI legacy IMGUI path).
- Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim
  (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 23:10:52 -04:00
parent 7e5ff0a58f
commit 795f7a6bc8
34 changed files with 79 additions and 36 deletions

View File

@@ -8,7 +8,7 @@ public partial class DamageVfx
public const int STRONG_DAMAGE_VALUE = 7;
private const float KNOCKBACK_AMOUNT = 0.1f;
protected string _effectName { get; set; }
public DamageVfx(IBattleCardView targetCardView, int damage) { }
public DamageVfx(IBattleCardView targetCardView, int damage) : base(targetCardView) { }
protected Vector3 GetKnockbackDirection(IBattleCardView targetCardView) => default!;
protected void SetupNumberAnimation(int value) { }
private IEnumerator KnockbackByDamage(IBattleCardView cardView, float targetLocalY, float moveTime) => default!;