feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' / ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729 when the copied base has no parameterless ctor). Whole base-ctor cluster cleared. - UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI UIInput/UIInputOnGUI legacy IMGUI path). - Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -8,7 +8,7 @@ public partial class DamageVfx
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public const int STRONG_DAMAGE_VALUE = 7;
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private const float KNOCKBACK_AMOUNT = 0.1f;
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protected string _effectName { get; set; }
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public DamageVfx(IBattleCardView targetCardView, int damage) { }
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public DamageVfx(IBattleCardView targetCardView, int damage) : base(targetCardView) { }
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protected Vector3 GetKnockbackDirection(IBattleCardView targetCardView) => default!;
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protected void SetupNumberAnimation(int value) { }
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private IEnumerator KnockbackByDamage(IBattleCardView cardView, float targetLocalY, float moveTime) => default!;
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