feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' / ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729 when the copied base has no parameterless ctor). Whole base-ctor cluster cleared. - UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI UIInput/UIInputOnGUI legacy IMGUI path). - Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -8,7 +8,7 @@ namespace Wizard.Battle.Touch
|
||||
public partial class ChoiceBraveTouchProcessor
|
||||
{
|
||||
public bool EnableCancel;
|
||||
public ChoiceBraveTouchProcessor(BattleManagerBase battleMgr, BattleCardBase card, List<SkillBase> choiceSkills) { }
|
||||
public ChoiceBraveTouchProcessor(BattleManagerBase battleMgr, BattleCardBase card, List<SkillBase> choiceSkills) : base(battleMgr, card, battleMgr.TouchControl.GetPrediction(), choiceSkills, isEvolve: false, isChoiceBrave: true) { }
|
||||
public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxWith<ITouchProcessor> End() => default!;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user