cull(engine-cleanup): pass-9 cascade round 1 after UILabel stub
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@@ -102,8 +102,6 @@ namespace UnityEngine
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{
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public string[] fontNames { get; set; }
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public Material material { get; set; }
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public static event Action<Font> textureRebuilt;
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public void RequestCharactersInTexture(string characters, int size, FontStyle style) { }
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}
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public partial class Light
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