cull(engine-cleanup): pass-9 cascade round 1 after UILabel stub
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@@ -132,7 +132,6 @@ namespace UnityEngine
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public static float Sin(float f) => (float)Math.Sin(f);
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public static float Cos(float f) => (float)Math.Cos(f);
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public static float Asin(float f) => (float)Math.Asin(f);
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public static float Atan2(float y, float x) => (float)Math.Atan2(y, x);
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public static float Sqrt(float f) => (float)Math.Sqrt(f);
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public static float Pow(float f, float p) => (float)Math.Pow(f, p);
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public static float Log(float f) => (float)Math.Log(f);
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