cull(engine-cleanup): pass-9 cascade round 1 after UILabel stub

This commit is contained in:
gamer147
2026-07-03 23:45:28 -04:00
parent ed6f6f1d68
commit 773844165b
14 changed files with 4 additions and 1208 deletions

View File

@@ -132,7 +132,6 @@ namespace UnityEngine
public static float Sin(float f) => (float)Math.Sin(f);
public static float Cos(float f) => (float)Math.Cos(f);
public static float Asin(float f) => (float)Math.Asin(f);
public static float Atan2(float y, float x) => (float)Math.Atan2(y, x);
public static float Sqrt(float f) => (float)Math.Sqrt(f);
public static float Pow(float f, float p) => (float)Math.Pow(f, p);
public static float Log(float f) => (float)Math.Log(f);

View File

@@ -358,7 +358,6 @@ public void Play(int hash, int layer, float normalizedTime) { }
public class RequireComponent : Attribute { public RequireComponent(Type a) { } public RequireComponent(Type a, Type b) { } public RequireComponent(Type a, Type b, Type c) { } }
public class HeaderAttribute : Attribute { public HeaderAttribute(string h) { } }
public class RangeAttribute : Attribute { public RangeAttribute(float min, float max) { } }
public class MultilineAttribute : Attribute { public MultilineAttribute() { } public MultilineAttribute(int lines) { } }
// ---- subsystem singletons / statics ----
public static partial class Application

View File

@@ -102,8 +102,6 @@ namespace UnityEngine
{
public string[] fontNames { get; set; }
public Material material { get; set; }
public static event Action<Font> textureRebuilt;
public void RequestCharactersInTexture(string characters, int size, FontStyle style) { }
}
public partial class Light