cull(engine-cleanup): pass-9 cascade round 1 after UILabel stub
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@@ -132,7 +132,6 @@ namespace UnityEngine
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public static float Sin(float f) => (float)Math.Sin(f);
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public static float Cos(float f) => (float)Math.Cos(f);
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public static float Asin(float f) => (float)Math.Asin(f);
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public static float Atan2(float y, float x) => (float)Math.Atan2(y, x);
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public static float Sqrt(float f) => (float)Math.Sqrt(f);
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public static float Pow(float f, float p) => (float)Math.Pow(f, p);
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public static float Log(float f) => (float)Math.Log(f);
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@@ -358,7 +358,6 @@ public void Play(int hash, int layer, float normalizedTime) { }
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public class RequireComponent : Attribute { public RequireComponent(Type a) { } public RequireComponent(Type a, Type b) { } public RequireComponent(Type a, Type b, Type c) { } }
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public class HeaderAttribute : Attribute { public HeaderAttribute(string h) { } }
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public class RangeAttribute : Attribute { public RangeAttribute(float min, float max) { } }
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public class MultilineAttribute : Attribute { public MultilineAttribute() { } public MultilineAttribute(int lines) { } }
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// ---- subsystem singletons / statics ----
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public static partial class Application
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@@ -102,8 +102,6 @@ namespace UnityEngine
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{
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public string[] fontNames { get; set; }
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public Material material { get; set; }
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public static event Action<Font> textureRebuilt;
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public void RequestCharactersInTexture(string characters, int size, FontStyle style) { }
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}
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public partial class Light
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