revert(battle-node): remove real-spin logic (CountHiddenDraws + per-frame spin)
Two-sided capture (data_dumps/captures/battle_test/rng, 2026-06-04) showed the
receiver already reproduces uList-relayed deck fetches (Hoverboard) and turn
draws on its own shared stream, so the emitted spin=1 double-cranked and desynced
the clients by 1. Residual spin is ~0 for the current card pool. Reverts 63cb324
and 617714e; back to the prior correct spin:0 behavior.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -285,97 +285,6 @@ public class BattleSessionDispatchTests
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Assert.That(pb.UList[0].Skill, Is.EqualTo("37|36|0"));
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}
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[Test]
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public void Pvp_PlayActions_emits_spin_for_a_hidden_fetch()
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{
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var (s, a, b) = NewPvpSession();
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DriveToAfterReady(s, a);
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DriveToAfterReady(s, b);
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// Played card 3 (hand->field) PLUS a hidden deck->hand fetch of a non-played token idx 31.
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var body = new Dictionary<string, object?>
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{
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["playIdx"] = 3L,
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["type"] = 30L,
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["orderList"] = new List<object?>
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{
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new Dictionary<string, object?>
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{
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["move"] = new Dictionary<string, object?>
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{
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["idx"] = new List<object?> { 3L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 20L,
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}
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},
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new Dictionary<string, object?>
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{
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["move"] = new Dictionary<string, object?>
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{
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["idx"] = new List<object?> { 31L }, ["isSelf"] = 1L, ["from"] = 0L, ["to"] = 10L,
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}
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},
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},
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};
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var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body));
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var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body;
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Assert.That(pb.Spin, Is.EqualTo(1));
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}
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[Test]
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public void Pvp_PlayActions_emits_null_spin_for_a_vanilla_play()
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{
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var (s, a, b) = NewPvpSession();
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DriveToAfterReady(s, a);
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DriveToAfterReady(s, b);
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var body = MoveOrderList(idx: 3, from: 10, to: 20); // played card only, no fetch
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body["playIdx"] = 3L;
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body["type"] = 30L;
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var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body));
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var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body;
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Assert.That(pb.Spin, Is.Null, "spin omitted (client assumes 0) when there are no hidden draws.");
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}
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[Test]
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public void Pvp_PlayActions_emits_null_spin_for_a_revealed_uList_fetch()
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{
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// A fetch whose identity is revealed via the uList (cardId present) is NOT counted — the
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// receiver knows it, so its stream doesn't need a crank.
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var (s, a, b) = NewPvpSession();
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DriveToAfterReady(s, a);
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DriveToAfterReady(s, b);
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var body = new Dictionary<string, object?>
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{
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["playIdx"] = 3L,
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["type"] = 30L,
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["orderList"] = new List<object?>
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{
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new Dictionary<string, object?>
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{
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["move"] = new Dictionary<string, object?>
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{
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["idx"] = new List<object?> { 31L }, ["isSelf"] = 1L, ["from"] = 0L, ["to"] = 10L,
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}
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},
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},
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["uList"] = new List<object?>
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{
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new Dictionary<string, object?>
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{
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["idxList"] = new List<object?> { 31L },
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["from"] = 0L, ["to"] = 10L, ["isSelf"] = 1L, ["skill"] = "37|36|0",
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["cardId"] = 100_011_010L, // revealed identity
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},
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},
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};
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var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body));
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var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body;
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Assert.That(pb.Spin, Is.Null);
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}
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[Test]
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public void Pvp_PlayActions_without_uList_leaves_it_null()
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{
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@@ -20,78 +20,6 @@ public class KnownListBuilderTests
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}
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};
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// A move op dict allowing extra keys (e.g. "rand") for CountHiddenDraws fixtures.
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private static Dictionary<string, object?> MoveOp(long[] idxs, int from, int to,
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IDictionary<string, object?>? extra = null)
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{
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var move = new Dictionary<string, object?>
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{
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["idx"] = idxs.Select(i => (object?)i).ToList(),
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["isSelf"] = 1L, ["from"] = (long)from, ["to"] = (long)to,
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};
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if (extra is not null) foreach (var kv in extra) move[kv.Key] = kv.Value;
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return new Dictionary<string, object?> { ["move"] = move };
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}
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private static readonly IReadOnlySet<int> NoneRevealed = new HashSet<int>();
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[Test]
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public void CountHiddenDraws_counts_a_hidden_deck_to_hand_fetch()
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{
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// Hoverboard-shaped: move(0->10) for a non-played, unrevealed token idx.
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var orderList = new List<object?> { MoveOp(new[] { 31L }, from: 0, to: 10) };
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Assert.That(KnownListBuilder.CountHiddenDraws(orderList, playIdx: 3, NoneRevealed), Is.EqualTo(1));
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}
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[Test]
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public void CountHiddenDraws_ignores_the_played_cards_own_move()
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{
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// The played card moving hand(10)->field(20) is not a draw.
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var orderList = new List<object?> { MoveOp(new[] { 3L }, from: 10, to: 20) };
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Assert.That(KnownListBuilder.CountHiddenDraws(orderList, playIdx: 3, NoneRevealed), Is.EqualTo(0));
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}
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[Test]
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public void CountHiddenDraws_ignores_a_visible_destroy()
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{
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// A visible field(20)->cemetery(30) destroy is reproduced by the receiver → 0.
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var orderList = new List<object?> { MoveOp(new[] { 8L }, from: 20, to: 30) };
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Assert.That(KnownListBuilder.CountHiddenDraws(orderList, playIdx: 3, NoneRevealed), Is.EqualTo(0));
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}
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[Test]
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public void CountHiddenDraws_ignores_a_revealed_fetch()
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{
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// The fetched idx's identity was revealed to the opponent (in `revealed`) → 0.
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var orderList = new List<object?> { MoveOp(new[] { 31L }, from: 0, to: 10) };
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var revealed = new HashSet<int> { 31 };
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Assert.That(KnownListBuilder.CountHiddenDraws(orderList, playIdx: 3, revealed), Is.EqualTo(0));
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}
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[Test]
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public void CountHiddenDraws_ignores_a_lot_based_random()
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{
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// A move op carrying a `rand` array is reproduced (re-rolled) by the receiver → 0.
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var rand = new Dictionary<string, object?> { ["rand"] = new List<object?> { 0.5d } };
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var orderList = new List<object?> { MoveOp(new[] { 31L }, from: 0, to: 10, extra: rand) };
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Assert.That(KnownListBuilder.CountHiddenDraws(orderList, playIdx: 3, NoneRevealed), Is.EqualTo(0));
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}
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[Test]
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public void CountHiddenDraws_counts_each_hidden_card_in_a_multi_fetch()
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{
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var orderList = new List<object?> { MoveOp(new[] { 31L, 32L }, from: 0, to: 10) };
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Assert.That(KnownListBuilder.CountHiddenDraws(orderList, playIdx: 3, NoneRevealed), Is.EqualTo(2));
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}
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[Test]
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public void CountHiddenDraws_returns_zero_for_a_vanilla_play()
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{
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var orderList = new List<object?> { MoveOp(new[] { 3L }, from: 10, to: 20) };
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Assert.That(KnownListBuilder.CountHiddenDraws(orderList, playIdx: 3, NoneRevealed), Is.EqualTo(0));
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Assert.That(KnownListBuilder.CountHiddenDraws(null, playIdx: 3, NoneRevealed), Is.EqualTo(0));
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}
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[Test]
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public void ExtractMoveTo_returns_to_for_matching_idx()
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{
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