diff --git a/SVSim.Database/Models/Config/LoginBonusConfig.cs b/SVSim.Database/Models/Config/LoginBonusConfig.cs
new file mode 100644
index 00000000..93a17ea9
--- /dev/null
+++ b/SVSim.Database/Models/Config/LoginBonusConfig.cs
@@ -0,0 +1,58 @@
+using SVSim.Database.Enums;
+
+namespace SVSim.Database.Models.Config;
+
+///
+/// Daily login bonus catalog. The Normal cycle is the always-on N-day streak. Total
+/// (continuous milestones) and Campaign (date-bounded specials) are placeholders — wire
+/// emits empty arrays for them until a campaign is captured and seeded here.
+///
+[ConfigSection("LoginBonus")]
+public class LoginBonusConfig
+{
+ public int CampaignId { get; set; } = 3;
+ public string Name { get; set; } = "Daily Bonus";
+
+ /// BG image asset key — wire ships as string. Prod captured value is "0".
+ public string Img { get; set; } = "0";
+
+ ///
+ /// Normal-cycle reward entries, 1-based by Day. Defaults to a 15-day cycle copied
+ /// verbatim from the prod tutorial capture (traffic_prod_tutorial.ndjson).
+ ///
+ public List Normal { get; set; } = new();
+
+ public static LoginBonusConfig ShippedDefaults() => new()
+ {
+ CampaignId = 3,
+ Name = "Daily Bonus",
+ Img = "0",
+ Normal = new List
+ {
+ new() { Day = 1, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 20 },
+ new() { Day = 2, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 20 },
+ new() { Day = 3, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 20 },
+ new() { Day = 4, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 20 },
+ new() { Day = 5, EffectId = 2, RewardType = UserGoodsType.Item, RewardDetailId = 80001, RewardNumber = 1 },
+ new() { Day = 6, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 30 },
+ new() { Day = 7, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 30 },
+ new() { Day = 8, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 30 },
+ new() { Day = 9, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 30 },
+ new() { Day = 10, EffectId = 2, RewardType = UserGoodsType.Item, RewardDetailId = 80001, RewardNumber = 1 },
+ new() { Day = 11, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 40 },
+ new() { Day = 12, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 40 },
+ new() { Day = 13, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 40 },
+ new() { Day = 14, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 40 },
+ new() { Day = 15, EffectId = 2, RewardType = UserGoodsType.Item, RewardDetailId = 1, RewardNumber = 1 },
+ },
+ };
+}
+
+public class NormalBonusEntry
+{
+ public int Day { get; set; }
+ public int EffectId { get; set; } = 1;
+ public UserGoodsType RewardType { get; set; }
+ public long RewardDetailId { get; set; }
+ public int RewardNumber { get; set; }
+}
diff --git a/SVSim.UnitTests/Config/LoginBonusConfigTests.cs b/SVSim.UnitTests/Config/LoginBonusConfigTests.cs
new file mode 100644
index 00000000..d900e20a
--- /dev/null
+++ b/SVSim.UnitTests/Config/LoginBonusConfigTests.cs
@@ -0,0 +1,37 @@
+using NUnit.Framework;
+using SVSim.Database.Enums;
+using SVSim.Database.Models.Config;
+
+namespace SVSim.UnitTests.Config;
+
+public class LoginBonusConfigTests
+{
+ [Test]
+ public void ShippedDefaults_matches_prod_normal_cycle()
+ {
+ var cfg = LoginBonusConfig.ShippedDefaults();
+
+ Assert.That(cfg.CampaignId, Is.EqualTo(3));
+ Assert.That(cfg.Name, Is.EqualTo("Daily Bonus"));
+ Assert.That(cfg.Img, Is.EqualTo("0"));
+ Assert.That(cfg.Normal, Has.Count.EqualTo(15));
+
+ // Day 1: 20 Rupy
+ Assert.That(cfg.Normal[0].Day, Is.EqualTo(1));
+ Assert.That(cfg.Normal[0].RewardType, Is.EqualTo(UserGoodsType.Rupy));
+ Assert.That(cfg.Normal[0].RewardDetailId, Is.EqualTo(0));
+ Assert.That(cfg.Normal[0].RewardNumber, Is.EqualTo(20));
+ Assert.That(cfg.Normal[0].EffectId, Is.EqualTo(1));
+
+ // Day 5: Item 80001 ×1 with effect 2 (the highlight ticket)
+ Assert.That(cfg.Normal[4].RewardType, Is.EqualTo(UserGoodsType.Item));
+ Assert.That(cfg.Normal[4].RewardDetailId, Is.EqualTo(80001));
+ Assert.That(cfg.Normal[4].RewardNumber, Is.EqualTo(1));
+ Assert.That(cfg.Normal[4].EffectId, Is.EqualTo(2));
+
+ // Day 15: Item id 1 ×1 with effect 2 (cycle capstone)
+ Assert.That(cfg.Normal[14].RewardType, Is.EqualTo(UserGoodsType.Item));
+ Assert.That(cfg.Normal[14].RewardDetailId, Is.EqualTo(1));
+ Assert.That(cfg.Normal[14].RewardNumber, Is.EqualTo(1));
+ }
+}