feat(battle-node): per-battle master seed + node-side deck shuffle
GetOrSeedDeckMap now seeds from a Fisher-Yates shuffle of the deck keyed by the per-battle MasterSeed, so the reveal map and the wire selfDeck share one shuffled order. Updated the existing build-order test to the shuffle semantics. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -27,17 +27,21 @@ public class BattleSessionStateTests
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FieldId: 0, IsOfficial: 0, BattleType: 11);
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[Test]
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public void GetOrSeedDeckMap_maps_idx_1based_to_deck_cardIds()
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public void GetOrSeedDeckMap_maps_idx_1based_to_the_shuffled_order()
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{
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var state = new BattleSessionState();
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// The map seeds from GetShuffledDeck, not raw build order. idx (i+1) -> shuffledDeck[i],
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// and the set of cardIds is unchanged (1..3 present, 4 absent).
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var state = new BattleSessionState(masterSeed: 12345);
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var p = new StubParticipant(1, Ctx(900L, 901L, 902L));
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var shuffled = state.GetShuffledDeck(p);
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var map = state.GetOrSeedDeckMap(p);
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Assert.That(map[1], Is.EqualTo(900L));
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Assert.That(map[2], Is.EqualTo(901L));
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Assert.That(map[3], Is.EqualTo(902L));
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Assert.That(map[1], Is.EqualTo(shuffled[0]));
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Assert.That(map[2], Is.EqualTo(shuffled[1]));
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Assert.That(map[3], Is.EqualTo(shuffled[2]));
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Assert.That(map.ContainsKey(4), Is.False);
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Assert.That(new[] { map[1], map[2], map[3] }, Is.EquivalentTo(new[] { 900L, 901L, 902L }));
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}
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[Test]
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@@ -47,4 +51,43 @@ public class BattleSessionStateTests
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var p = new StubParticipant(1, Ctx(900L));
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Assert.That(state.GetOrSeedDeckMap(p), Is.SameAs(state.GetOrSeedDeckMap(p)));
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}
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[Test]
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public void GetShuffledDeck_is_a_permutation_of_the_input()
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{
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var state = new BattleSessionState(masterSeed: 12345);
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var p = new StubParticipant(1001, Ctx(DistinctDeck()));
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Assert.That(state.GetShuffledDeck(p), Is.EquivalentTo(DistinctDeck()),
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"same multiset of cards, just reordered");
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}
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[Test]
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public void GetShuffledDeck_actually_reorders_a_distinct_deck()
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{
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var state = new BattleSessionState(masterSeed: 12345);
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var p = new StubParticipant(1001, Ctx(DistinctDeck()));
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Assert.That(state.GetShuffledDeck(p), Is.Not.EqualTo(DistinctDeck()),
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"a 30-card distinct deck should not survive the shuffle in original order");
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}
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[Test]
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public void GetShuffledDeck_is_deterministic_for_same_master_seed_and_viewer()
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{
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var a = new BattleSessionState(masterSeed: 777).GetShuffledDeck(new StubParticipant(1001, Ctx(DistinctDeck())));
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var b = new BattleSessionState(masterSeed: 777).GetShuffledDeck(new StubParticipant(1001, Ctx(DistinctDeck())));
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Assert.That(a, Is.EqualTo(b));
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}
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[Test]
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public void GetShuffledDeck_differs_across_master_seeds()
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{
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var a = new BattleSessionState(masterSeed: 1).GetShuffledDeck(new StubParticipant(1001, Ctx(DistinctDeck())));
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var b = new BattleSessionState(masterSeed: 2).GetShuffledDeck(new StubParticipant(1001, Ctx(DistinctDeck())));
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Assert.That(a, Is.Not.EqualTo(b));
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}
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private static long[] DistinctDeck() =>
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Enumerable.Range(1, 30).Select(i => 200_000_000L + i).ToArray();
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}
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