port(m1): wave 6i — Networking/Facebook/BestHTTP CS0103 statics (210->198)

- UnityEngine.Networking: UnityWebRequestTexture, DownloadHandlerTexture, DownloadHandlerAssetBundle.
- Facebook.Unity.AccessToken (CurrentAccessToken/TokenString/UserId).
- BestHTTP.Decompression.Zlib.GZipStream.UncompressBuffer; global DllCheck.Test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 00:20:22 -04:00
parent 8bb392dcd6
commit 6e9c5c059f
3 changed files with 10 additions and 0 deletions

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@@ -224,6 +224,9 @@ namespace UnityEngine.Networking
public class UploadHandlerRaw : UploadHandler { public UploadHandlerRaw(byte[] data) { } }
public class DownloadHandlerBuffer : DownloadHandler { }
public class UnityWebRequestAsyncOperation : AsyncOperation { }
public static class UnityWebRequestTexture { public static UnityWebRequest GetTexture(string uri) => new UnityWebRequest(); }
public class DownloadHandlerTexture : DownloadHandler { public UnityEngine.Texture2D texture => null; public static UnityEngine.Texture2D GetContent(UnityWebRequest www) => null; }
public class DownloadHandlerAssetBundle : DownloadHandler { public UnityEngine.AssetBundle assetBundle => null; public static UnityEngine.AssetBundle GetContent(UnityWebRequest www) => null; }
}
namespace UnityEngine