port(m1): wave 6i — Networking/Facebook/BestHTTP CS0103 statics (210->198)
- UnityEngine.Networking: UnityWebRequestTexture, DownloadHandlerTexture, DownloadHandlerAssetBundle. - Facebook.Unity.AccessToken (CurrentAccessToken/TokenString/UserId). - BestHTTP.Decompression.Zlib.GZipStream.UncompressBuffer; global DllCheck.Test. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -224,6 +224,9 @@ namespace UnityEngine.Networking
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public class UploadHandlerRaw : UploadHandler { public UploadHandlerRaw(byte[] data) { } }
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public class DownloadHandlerBuffer : DownloadHandler { }
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public class UnityWebRequestAsyncOperation : AsyncOperation { }
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public static class UnityWebRequestTexture { public static UnityWebRequest GetTexture(string uri) => new UnityWebRequest(); }
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public class DownloadHandlerTexture : DownloadHandler { public UnityEngine.Texture2D texture => null; public static UnityEngine.Texture2D GetContent(UnityWebRequest www) => null; }
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public class DownloadHandlerAssetBundle : DownloadHandler { public UnityEngine.AssetBundle assetBundle => null; public static UnityEngine.AssetBundle GetContent(UnityWebRequest www) => null; }
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}
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namespace UnityEngine
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