fix(battlenode): EngineGlobalInit guarantees full-master postcondition (Phase 2 N2 review)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using NUnit.Framework;
|
||||
using SVSim.BattleNode.Sessions.Engine;
|
||||
using System.Linq;
|
||||
using SVSim.BattleEngine.Tests;
|
||||
|
||||
namespace SVSim.BattleEngine.Tests.SessionEngine;
|
||||
|
||||
@@ -15,6 +16,10 @@ public class SessionEngineSpellboostTests
|
||||
var cl2 = CaptureReplay.Load("battle_test_cl2.ndjson");
|
||||
var deckA = CaptureReplay.SelfDeckFrom(cl1);
|
||||
var deckB = CaptureReplay.SelfDeckFrom(cl2);
|
||||
// Belt-and-suspenders (matches the sibling tests): load the decks into the harness master so
|
||||
// this test never depends on global card-master contents. EnsureInitialized() above still
|
||||
// proves EngineGlobalInit's own path works.
|
||||
foreach (var id in deckA.Concat(deckB).Distinct()) HeadlessCardMaster.Load((int)id);
|
||||
var engine = new SessionBattleEngine();
|
||||
Assert.DoesNotThrow(() => engine.Setup(masterSeed: 12345, seatADeck: deckA, seatBDeck: deckB));
|
||||
Assert.That(engine.IsReady, Is.True, "engine must be ready after EngineGlobalInit (carried-risk fix)");
|
||||
|
||||
Reference in New Issue
Block a user