feat(battle-node): EngineIoFrame parse/encode for EIO3 packets

This commit is contained in:
gamer147
2026-05-31 21:34:11 -04:00
parent a786599416
commit 6c6664f011
4 changed files with 106 additions and 0 deletions

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@@ -0,0 +1,22 @@
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Wire;
/// <summary>
/// Payload of an EIO3 Open packet. Sent by the server to the client immediately after the WS upgrade.
/// </summary>
public sealed record EngineIoHandshake(
[property: JsonPropertyName("sid")] string Sid,
[property: JsonPropertyName("upgrades")] string[] Upgrades,
[property: JsonPropertyName("pingInterval")] int PingInterval,
[property: JsonPropertyName("pingTimeout")] int PingTimeout)
{
// Wire-key casing here is bare camelCase — NOT EmulatedEntrypoint's snake_case policy.
private static readonly JsonSerializerOptions Options = new()
{
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
};
public string ToJson() => JsonSerializer.Serialize(this, Options);
}