feat(battle-node): EngineIoFrame parse/encode for EIO3 packets
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21
SVSim.BattleNode/Wire/EngineIoFrame.cs
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21
SVSim.BattleNode/Wire/EngineIoFrame.cs
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namespace SVSim.BattleNode.Wire;
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/// <summary>
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/// Engine.IO v3 packet in WebSocket transport mode. Wire form: <c><digit><payload></c>.
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/// </summary>
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public sealed record EngineIoFrame(EngineIoPacketType Type, string Payload)
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{
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public static EngineIoFrame Parse(string raw)
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{
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if (string.IsNullOrEmpty(raw))
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throw new ArgumentException("Empty EIO frame", nameof(raw));
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var typeChar = raw[0];
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if (typeChar < '0' || typeChar > '6')
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throw new ArgumentException($"Invalid EIO type char '{typeChar}'", nameof(raw));
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var type = (EngineIoPacketType)(typeChar - '0');
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var payload = raw.Length > 1 ? raw.Substring(1) : string.Empty;
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return new EngineIoFrame(type, payload);
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}
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public string Encode() => $"{(int)Type}{Payload}";
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}
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22
SVSim.BattleNode/Wire/EngineIoHandshake.cs
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22
SVSim.BattleNode/Wire/EngineIoHandshake.cs
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace SVSim.BattleNode.Wire;
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/// <summary>
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/// Payload of an EIO3 Open packet. Sent by the server to the client immediately after the WS upgrade.
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/// </summary>
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public sealed record EngineIoHandshake(
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[property: JsonPropertyName("sid")] string Sid,
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[property: JsonPropertyName("upgrades")] string[] Upgrades,
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[property: JsonPropertyName("pingInterval")] int PingInterval,
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[property: JsonPropertyName("pingTimeout")] int PingTimeout)
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{
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// Wire-key casing here is bare camelCase — NOT EmulatedEntrypoint's snake_case policy.
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private static readonly JsonSerializerOptions Options = new()
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{
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
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};
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public string ToJson() => JsonSerializer.Serialize(this, Options);
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}
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12
SVSim.BattleNode/Wire/EngineIoPacketType.cs
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12
SVSim.BattleNode/Wire/EngineIoPacketType.cs
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namespace SVSim.BattleNode.Wire;
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public enum EngineIoPacketType
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{
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Open = 0,
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Close = 1,
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Ping = 2,
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Pong = 3,
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Message = 4,
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Upgrade = 5,
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Noop = 6,
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}
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