feat(battle-node): EchoHandler consumes Echo instead of relaying
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -50,7 +50,7 @@ public sealed class BattleSession
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[NetworkBattleUri.TurnStart] = new TurnStartHandler(),
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[NetworkBattleUri.Judge] = new JudgeHandler(),
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[NetworkBattleUri.PlayActions] = new PlayActionsHandler(),
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[NetworkBattleUri.Echo] = forwardWhenReady,
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[NetworkBattleUri.Echo] = new EchoHandler(),
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[NetworkBattleUri.TurnEndActions] = forwardWhenReady,
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[NetworkBattleUri.JudgeResult] = forwardWhenReady,
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};
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@@ -0,0 +1,8 @@
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namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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/// <summary>Echo is the receiver's per-frame ack; the client has no inbound Echo handler, so the
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/// node consumes it (bullet-2 audit). Relaying would risk an echo->echo storm.</summary>
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internal sealed class EchoHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx) => Array.Empty<DispatchRoute>();
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}
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