port(m1): wave 6a — GameMgr setters, Tab MonoBehaviour, OpeningVfx members, Vfx stubs (838->772)
- GameMgr.Is{Network,AINetwork,Watch,Replay,Puzzle,AdminWatch}Battle: read-only => settable (CS0200, Matching/NetworkBattleManagerBase assign them).
- Tab : MonoBehaviour (inherits Object.name; CS1061 x8).
- OpeningVfx: static OpenningLogStep, ShowBattleUIImmediatelyVfx (NullVfx, F1 contract), nested WaitVoiceEndVfx (CS0117/0426 x14).
- Generated no-op stubs EffectBattleVfxBase/SkillEffectBattleVfx/FallToGroundVfx/ThinkIconShowVfx (: SequentialVfxPlayer chain), baseclauses reattached.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -79,12 +79,12 @@ public class GameMgr
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public DateTime AnnounceTime;
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public Wizard.RankWinnerReward _rankWinnerReward;
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public bool IsAdminWatch => false;
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public bool IsWatchBattle => false;
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public bool IsReplayBattle => false;
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public bool IsNetworkBattle => false;
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public bool IsAINetwork => false;
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public bool IsPuzzleQuest => false;
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public bool IsAdminWatch { get; set; }
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public bool IsWatchBattle { get; set; }
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public bool IsReplayBattle { get; set; }
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public bool IsNetworkBattle { get; set; }
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public bool IsAINetwork { get; set; }
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public bool IsPuzzleQuest { get; set; }
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private EffectMgr _effect;
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private SoundMgr _sound;
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