port(m1): wave 6a — GameMgr setters, Tab MonoBehaviour, OpeningVfx members, Vfx stubs (838->772)
- GameMgr.Is{Network,AINetwork,Watch,Replay,Puzzle,AdminWatch}Battle: read-only => settable (CS0200, Matching/NetworkBattleManagerBase assign them).
- Tab : MonoBehaviour (inherits Object.name; CS1061 x8).
- OpeningVfx: static OpenningLogStep, ShowBattleUIImmediatelyVfx (NullVfx, F1 contract), nested WaitVoiceEndVfx (CS0117/0426 x14).
- Generated no-op stubs EffectBattleVfxBase/SkillEffectBattleVfx/FallToGroundVfx/ThinkIconShowVfx (: SequentialVfxPlayer chain), baseclauses reattached.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -50,6 +50,7 @@ namespace Wizard.Battle.View.Vfx { public partial class DrawSpecialTokenVfx : Sp
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namespace Wizard.Battle.View.Vfx { public partial class DrawTokenVfx : SpreadOutVfx { } }
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namespace Wizard.Battle.View.Vfx { public partial class DummyDeckChangeCardVfx : VfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class DummyDeckRemoveCardVfx : VfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class EffectBattleVfxBase : SequentialVfxPlayer { } }
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namespace Wizard.Battle.UI { public partial class ElfInfomationUI : ClassInfomationUIBase { } }
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namespace Wizard.Battle.Touch { public partial class EmotionHideMessageVfx : global::Wizard.Battle.View.Vfx.SequentialVfxPlayer { } }
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namespace Wizard.Battle.View { public partial class EnemyClassBattleCardView : ClassBattleCardViewBase { } }
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@@ -62,6 +63,7 @@ namespace Wizard.Battle.View.Vfx { public partial class EvolveImageChangeVfx : S
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namespace Wizard.Battle.View.Vfx { public partial class EvolveNameChangeVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class EvolveUnitMaskCardInPlayVfx : VfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class EvolveVfx : EvolveVfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class FallToGroundVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View { public partial class FieldBattleCardView : BattleCardView { } }
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namespace Wizard.Battle.View.Vfx { public partial class FieldCardVfxCreator : CardVfxCreatorBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class FieldMaskCardInPlayVfx : VfxBase { } }
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@@ -130,6 +132,7 @@ namespace Wizard.Battle.View.Vfx { public partial class SetShortageDeckWinVfx :
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namespace Wizard.Battle.View.Vfx { public partial class ShowCardNumberLabelVfx : VfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class ShowChantCountVfx : VfxWithLoadingSequential { } }
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namespace Wizard.Battle.View.Vfx { public partial class ShowSideLogVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class SkillEffectBattleVfx : EffectBattleVfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class SkillEvolveVfx : EvolveVfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class SkillSelectHandCardsVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View { public partial class SpellBattleCardView : BattleCardView { } }
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@@ -155,6 +158,7 @@ namespace Wizard.Battle.View.Vfx { public partial class SummonUnitOverflowVfx :
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namespace Wizard.Battle.View.Vfx { public partial class SummonUnitVfx : SequentialVfxPlayer { } }
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namespace Wizard.UI.Common { public partial class TabList : MonoBehaviour { } }
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namespace Wizard.Battle.View.Vfx { public partial class ThinkIconHideVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class ThinkIconShowVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class TurnStartEvolveVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.Tutorial { public partial class TutorialBattleMgrBase : BattleManagerBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class TutorialStoryStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.ProcessingBase { } }
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