feat(battle-node): BattleResult enum for BattleFinish.result wire codes

This commit is contained in:
gamer147
2026-06-01 11:41:16 -04:00
parent eaf6d7160b
commit 677b1f1392
5 changed files with 39 additions and 7 deletions

View File

@@ -1,6 +1,7 @@
using System.Text.Json;
using System.Text.Json.Nodes;
using NUnit.Framework;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
namespace SVSim.UnitTests.BattleNode.Protocol.Bodies;
@@ -31,9 +32,11 @@ public class SmallBodiesTests
}
[Test]
public void BattleFinishBody_SerializesResultAndResultCode()
public void BattleFinishBody_SerializesResultAndResultCode_AsNumericWireValues()
{
var body = new BattleFinishBody(Result: 1);
// The wire field is the int code (Win=1); BattleResult uses JsonNumberEnumConverter
// to override the default JsonStringEnumConverter (which would emit "Win" instead).
var body = new BattleFinishBody(Result: BattleResult.Win);
var node = (JsonObject)JsonSerializer.SerializeToNode(body)!;
@@ -41,6 +44,17 @@ public class SmallBodiesTests
Assert.That(node["resultCode"]!.GetValue<int>(), Is.EqualTo(1));
}
[Test]
public void BattleFinishBody_LoseAndConsistency_SerializeAsZeroAndTwo()
{
// Lock the wire values per BattleFinishResponsProcessing's switch (0=LOSE, 2=CONSISTENCY).
var lose = (JsonObject)JsonSerializer.SerializeToNode(new BattleFinishBody(BattleResult.Lose))!;
var consistency = (JsonObject)JsonSerializer.SerializeToNode(new BattleFinishBody(BattleResult.Consistency))!;
Assert.That(lose["result"]!.GetValue<int>(), Is.EqualTo(0));
Assert.That(consistency["result"]!.GetValue<int>(), Is.EqualTo(2));
}
[Test]
public void AlivePushBody_SerializesScsAndOcs_AndDoesNotIncludeResultCode()
{