feat(battle-node): BattleResult enum for BattleFinish.result wire codes
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@@ -66,7 +66,4 @@ internal static class ScriptedProfiles
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// display state. v1 doesn't simulate the opponent — once this lands,
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// the client sits there indefinitely.
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public const int OpponentTurnStartSpin = 100;
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// BattleFinish result code for v1 no-contest finishes (player wins).
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public const int BattleResultPlayerWins = 1;
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}
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