refactor(matching): IMatchingResolver shared by every do_matching family
SoloDefaultsToScripted was only consulted by ArenaTwoPickBattleController; RankBattleController did its own inline pair-up + state-code mapping and ignored the flag entirely. Result: turning on the flag globally only short-circuited TK2 polls, while rank-battle polls still parked for the PvpFirstThenAiFallback threshold (15s) before resolving — surfaced today when the user set the flag and saw rank-battle still queue, then bot- battle via the client-side AI (not the server-side Scripted lifecycle we need to test WS traffic against). New IMatchingResolver owns the cross-cutting decisions: - honor scriptedOptIn (per-request) OR options.SoloDefaultsToScripted (process-wide) — bypass pair-up, register Scripted, return 3004 - otherwise call IMatchingPairUpService.TryPairAsync and translate the PairUpResult to the 3002/3004/3007/3011 vocabulary Family controllers shed the duplicated logic: - ArenaTwoPickBattleController: ~50 LOC → ~25; preserves ?scripted=1 query opt-in (parsed permissively for "1"/"true") and the ArenaTwoPickException catch - RankBattleController: ~30 LOC → ~12; preserves the 3001 mapping for InvalidOperationException (no deck for format) and card_master_id emission DoMatchingContractTests is the durable enforcement: parametrized over TK2 + rotation + unlimited rank, asserts SoloDefaultsToScripted=true makes every family's first poll skip 3002 and return SUCCEEDED with a battle_id + node_server_url. Adding a fourth family that forgets to route through IMatchingResolver fails this test — that's the point. MatchingResolverTests covers the six resolver paths in isolation with mocks; per-test Harness locals (not fixture-level fields) because the assembly is [Parallelizable(ParallelScope.All)] and shared mocks race. 957 tests passing (was 948; +9: 6 resolver + 3 contract parametrizations). No regressions in the existing TK2 / rank-battle controller suites. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
118
SVSim.UnitTests/Controllers/DoMatchingContractTests.cs
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118
SVSim.UnitTests/Controllers/DoMatchingContractTests.cs
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using System.Net.Http.Json;
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using System.Text.Json;
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using Microsoft.Extensions.DependencyInjection;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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/// <summary>
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/// Cross-family contract for <c>/do_matching</c>. The single load-bearing assertion: when
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/// <see cref="BattleNodeOptions.SoloDefaultsToScripted"/> is <c>true</c>, every family's
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/// first poll must bypass pair-up and return a SUCCEEDED matching_state with a battle_id +
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/// node_server_url — not the 3002 RETRY of the normal pair-up path.
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/// <para>
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/// Adding a new family is the failure trigger for this test: the new controller MUST route
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/// through <see cref="SVSim.EmulatedEntrypoint.Matching.IMatchingResolver"/>, or this test
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/// fails. That's the point — the test enforces "stay in line" across families.
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/// </para>
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/// </summary>
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[TestFixture]
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public class DoMatchingContractTests
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{
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private static readonly object DoMatchingBody = new
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{
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deck_no = 1L,
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need_init = 1,
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log = 1,
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excluded_field_id_list = Array.Empty<long>(),
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use_stage_select = 1,
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is_default_skin = 0,
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viewer_id = "0",
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steam_id = 0,
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steam_session_ticket = "",
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};
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[TestCase("/arena_two_pick_battle/do_matching", FamilyKind.TwoPick)]
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[TestCase("/rotation_rank_battle/do_matching", FamilyKind.RankRotation)]
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[TestCase("/unlimited_rank_battle/do_matching", FamilyKind.RankUnlimited)]
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public async Task SoloDefaultsToScripted_short_circuits_every_family_to_immediate_SUCCEEDED(string url, FamilyKind family)
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{
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await using var factory = new SVSimTestFactory();
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factory.Services.GetRequiredService<BattleNodeOptions>().SoloDefaultsToScripted = true;
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var viewerId = await factory.SeedViewerAsync();
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await SetupFamilyAsync(factory, viewerId, family);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var resp = await client.PostAsJsonAsync(url, DoMatchingBody);
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Assert.That(resp.IsSuccessStatusCode, Is.True, $"Expected 2xx from {url}, got {resp.StatusCode}.");
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using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
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var root = doc.RootElement;
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var state = root.GetProperty("matching_state").GetInt32();
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Assert.That(state, Is.Not.EqualTo(3002),
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$"{url}: SoloDefaultsToScripted=true must bypass pair-up; saw matching_state=3002 RETRY which means the family didn't honor the flag (probably forgot to route through IMatchingResolver).");
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Assert.That(state, Is.AnyOf(3004, 3007, 3011),
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$"{url}: matching_state must be SUCCEEDED (3004), SUCCEEDED_OWNER (3007), or AI_SUCCEEDED (3011) — got {state}.");
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Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty,
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$"{url}: SUCCEEDED responses must carry battle_id.");
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Assert.That(root.GetProperty("node_server_url").GetString(), Does.Contain("/socket.io/"),
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$"{url}: node_server_url must point at the WS endpoint.");
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}
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// Each family has different prerequisites — TK2 needs an active draft run, rank needs
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// a deck for the requested format. The factory's seeders are sufficient for both.
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public enum FamilyKind { TwoPick, RankRotation, RankUnlimited }
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private static async Task SetupFamilyAsync(SVSimTestFactory factory, long viewerId, FamilyKind family)
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{
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switch (family)
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{
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case FamilyKind.TwoPick:
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await SeedCompleteTwoPickRunAsync(factory, viewerId);
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break;
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case FamilyKind.RankRotation:
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await factory.SeedGlobalsAsync();
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await factory.SeedDeckAsync(viewerId, Format.Rotation, number: 1);
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break;
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case FamilyKind.RankUnlimited:
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await factory.SeedGlobalsAsync();
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await factory.SeedDeckAsync(viewerId, Format.Unlimited, number: 1);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(family));
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}
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}
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// Mirrors ArenaTwoPickBattleControllerTests.SeedCompleteTwoPickRunAsync. Duplicated
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// rather than promoted because the original is a private static there and only this
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// test class needs to share it cross-family today; promote if a third caller surfaces.
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private static async Task SeedCompleteTwoPickRunAsync(SVSimTestFactory factory, long viewerId)
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var deck = Enumerable.Range(1, 30).Select(i => 100_011_000L + i).ToList();
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db.ViewerArenaTwoPickRuns.Add(new ViewerArenaTwoPickRun
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{
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ViewerId = viewerId,
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EntryId = 1,
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ClassId = 1,
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LeaderSkinId = 1,
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SelectedCardIdsJson = JsonSerializer.Serialize(deck),
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IsSelectCompleted = true,
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MaxBattleCount = 5,
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CandidateClassIdsJson = "[1,2,3]",
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PendingPickSetsJson = "[]",
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ResultListJson = "[]",
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NextCandidateId = 1,
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});
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await db.SaveChangesAsync();
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}
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}
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129
SVSim.UnitTests/Matching/MatchingResolverTests.cs
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129
SVSim.UnitTests/Matching/MatchingResolverTests.cs
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using Moq;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Sessions;
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using SVSim.EmulatedEntrypoint.Matching;
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namespace SVSim.UnitTests.Matching;
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/// <summary>
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/// Per-test locals (no fixture-level fields) because the assembly runs with
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/// <c>[Parallelizable(ParallelScope.All)]</c> — shared <c>_resolver</c>/<c>_bridge</c>
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/// fields would race across concurrent tests in this fixture.
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/// </summary>
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[TestFixture]
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public class MatchingResolverTests
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{
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private sealed record Harness(
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Mock<IMatchingBridge> Bridge,
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Mock<IMatchingPairUpService> PairUp,
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BattleNodeOptions Options,
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MatchingResolver Resolver);
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private static Harness BuildHarness()
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{
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var bridge = new Mock<IMatchingBridge>(MockBehavior.Strict);
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var pairUp = new Mock<IMatchingPairUpService>(MockBehavior.Strict);
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var options = new BattleNodeOptions { NodeServerUrl = "localhost:5148/socket.io/" };
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return new Harness(bridge, pairUp, options, new MatchingResolver(bridge.Object, pairUp.Object, options));
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}
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private static BattlePlayer Player(long vid = 1) =>
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new(vid, new MatchContext(
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SelfDeckCardIds: Array.Empty<long>(), ClassId: "0", CharaId: "0",
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CardMasterName: "card_master_node_10015",
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CountryCode: "JP", UserName: $"P{vid}", SleeveId: "0",
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EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11));
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[Test]
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public async Task When_scriptedOptIn_is_true_registers_Scripted_and_returns_3004()
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{
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var h = BuildHarness();
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var player = Player();
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h.Bridge.Setup(b => b.RegisterBattle(player, null, BattleType.Scripted))
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.Returns(new PendingMatch("bid-scripted", "node.local/socket.io/"));
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var r = await h.Resolver.ResolveAsync("arena_two_pick_battle", player, scriptedOptIn: true, default);
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Assert.That(r.MatchingState, Is.EqualTo(3004));
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Assert.That(r.BattleId, Is.EqualTo("bid-scripted"));
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Assert.That(r.NodeServerUrl, Is.EqualTo("node.local/socket.io/"));
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h.Bridge.VerifyAll();
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h.PairUp.Verify(p => p.TryPairAsync(It.IsAny<string>(), It.IsAny<BattlePlayer>(), It.IsAny<CancellationToken>()), Times.Never);
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}
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[Test]
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public async Task When_options_SoloDefaultsToScripted_is_true_registers_Scripted_for_any_mode()
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{
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// Cross-family contract: the process-wide flag overrides pair-up for every mode,
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// not just TK2.
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var h = BuildHarness();
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h.Options.SoloDefaultsToScripted = true;
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var player = Player();
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h.Bridge.Setup(b => b.RegisterBattle(player, null, BattleType.Scripted))
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.Returns(new PendingMatch("bid-rank-scripted", "node.local/socket.io/"));
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var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, scriptedOptIn: false, default);
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Assert.That(r.MatchingState, Is.EqualTo(3004));
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Assert.That(r.BattleId, Is.EqualTo("bid-rank-scripted"));
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h.PairUp.Verify(p => p.TryPairAsync(It.IsAny<string>(), It.IsAny<BattlePlayer>(), It.IsAny<CancellationToken>()), Times.Never);
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}
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[Test]
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public async Task When_neither_flag_set_calls_pairUp_and_parks_returns_3002_with_empty_url()
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{
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var h = BuildHarness();
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var player = Player();
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h.PairUp.Setup(p => p.TryPairAsync("arena_two_pick_battle", player, It.IsAny<CancellationToken>()))
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.ReturnsAsync((PairUpResult?)null);
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var r = await h.Resolver.ResolveAsync("arena_two_pick_battle", player, scriptedOptIn: false, default);
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Assert.That(r.MatchingState, Is.EqualTo(3002));
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Assert.That(r.BattleId, Is.Null);
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Assert.That(r.NodeServerUrl, Is.EqualTo(""), "Empty string (not null) — client unguarded-.ToString()s it.");
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h.Bridge.Verify(b => b.RegisterBattle(It.IsAny<BattlePlayer>(), It.IsAny<BattlePlayer?>(), It.IsAny<BattleType>()), Times.Never);
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}
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[Test]
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public async Task Pair_owner_role_returns_3007()
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{
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var h = BuildHarness();
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var player = Player();
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h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny<CancellationToken>()))
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.ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: true, IsAiFallback: false));
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var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, scriptedOptIn: false, default);
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Assert.That(r.MatchingState, Is.EqualTo(3007));
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Assert.That(r.BattleId, Is.EqualTo("bid-x"));
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}
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[Test]
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public async Task Pair_joiner_role_returns_3004()
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{
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var h = BuildHarness();
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var player = Player();
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h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny<CancellationToken>()))
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.ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: false, IsAiFallback: false));
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var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, scriptedOptIn: false, default);
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Assert.That(r.MatchingState, Is.EqualTo(3004));
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}
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[Test]
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public async Task AI_fallback_returns_3011_regardless_of_owner_flag()
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{
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// IsAiFallback wins the switch even if IsOwner is also true (the resolver's first arm).
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var h = BuildHarness();
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var player = Player();
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h.PairUp.Setup(p => p.TryPairAsync("unlimited_rank_battle", player, It.IsAny<CancellationToken>()))
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.ReturnsAsync(new PairUpResult(new PendingMatch("bid-ai", "node.local/socket.io/"), IsOwner: true, IsAiFallback: true));
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var r = await h.Resolver.ResolveAsync("unlimited_rank_battle", player, scriptedOptIn: false, default);
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Assert.That(r.MatchingState, Is.EqualTo(3011));
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}
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}
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