refactor(matching): IMatchingResolver shared by every do_matching family
SoloDefaultsToScripted was only consulted by ArenaTwoPickBattleController; RankBattleController did its own inline pair-up + state-code mapping and ignored the flag entirely. Result: turning on the flag globally only short-circuited TK2 polls, while rank-battle polls still parked for the PvpFirstThenAiFallback threshold (15s) before resolving — surfaced today when the user set the flag and saw rank-battle still queue, then bot- battle via the client-side AI (not the server-side Scripted lifecycle we need to test WS traffic against). New IMatchingResolver owns the cross-cutting decisions: - honor scriptedOptIn (per-request) OR options.SoloDefaultsToScripted (process-wide) — bypass pair-up, register Scripted, return 3004 - otherwise call IMatchingPairUpService.TryPairAsync and translate the PairUpResult to the 3002/3004/3007/3011 vocabulary Family controllers shed the duplicated logic: - ArenaTwoPickBattleController: ~50 LOC → ~25; preserves ?scripted=1 query opt-in (parsed permissively for "1"/"true") and the ArenaTwoPickException catch - RankBattleController: ~30 LOC → ~12; preserves the 3001 mapping for InvalidOperationException (no deck for format) and card_master_id emission DoMatchingContractTests is the durable enforcement: parametrized over TK2 + rotation + unlimited rank, asserts SoloDefaultsToScripted=true makes every family's first poll skip 3002 and return SUCCEEDED with a battle_id + node_server_url. Adding a fourth family that forgets to route through IMatchingResolver fails this test — that's the point. MatchingResolverTests covers the six resolver paths in isolation with mocks; per-test Harness locals (not fixture-level fields) because the assembly is [Parallelizable(ParallelScope.All)] and shared mocks race. 957 tests passing (was 948; +9: 6 resolver + 3 contract parametrizations). No regressions in the existing TK2 / rank-battle controller suites. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -23,23 +23,20 @@ namespace SVSim.EmulatedEntrypoint.Controllers;
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[Authorize(AuthenticationSchemes = SteamAuthenticationConstants.SchemeName)]
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public sealed class RankBattleController : ControllerBase
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{
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private readonly IMatchingPairUpService _pairUp;
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private readonly IMatchingBridge _bridge;
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private readonly IMatchingResolver _resolver;
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private readonly IBattleSessionStore _sessionStore;
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private readonly IMatchContextBuilder _ctxBuilder;
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private readonly IBotRoster _botRoster;
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private readonly ILogger<RankBattleController> _log;
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public RankBattleController(
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IMatchingPairUpService pairUp,
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IMatchingBridge bridge,
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IMatchingResolver resolver,
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IBattleSessionStore sessionStore,
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IMatchContextBuilder ctxBuilder,
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IBotRoster botRoster,
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ILogger<RankBattleController> log)
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{
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_pairUp = pairUp;
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_bridge = bridge;
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_resolver = resolver;
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_sessionStore = sessionStore;
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_ctxBuilder = ctxBuilder;
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_botRoster = botRoster;
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@@ -135,33 +132,16 @@ public sealed class RankBattleController : ControllerBase
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return Ok(new DoMatchingResponseDto { MatchingState = 3001, NodeServerUrl = "" });
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}
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var paired = await _pairUp.TryPairAsync(mode, new BattlePlayer(vid, ctx), ct);
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if (paired is null)
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{
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// Parked. 3002 RETRY. node_server_url must be present as empty string —
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// client's DoMatchingBase parser calls .ToString() without a guard.
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return Ok(new DoMatchingResponseDto
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{
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MatchingState = 3002,
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NodeServerUrl = "",
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});
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}
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// Owner cache-pickup → 3007 (PvP) or 3011 (AI fallback).
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// Joiner (only PvP) → 3004.
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var state = paired switch
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{
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{ IsAiFallback: true } => 3011,
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{ IsOwner: true } => 3007,
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_ => 3004,
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};
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// Rank battle has no ?scripted=1 query opt-in (no live capture has shown such a
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// param on the rank URLs). The process-wide BattleNodeOptions.SoloDefaultsToScripted
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// toggle is the only scripted entry point and is honored inside the resolver.
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var r = await _resolver.ResolveAsync(mode, new BattlePlayer(vid, ctx), scriptedOptIn: false, ct);
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return Ok(new DoMatchingResponseDto
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{
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MatchingState = state,
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BattleId = paired.Match.BattleId,
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NodeServerUrl = paired.Match.NodeServerUrl,
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MatchingState = r.MatchingState,
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BattleId = r.BattleId,
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NodeServerUrl = r.NodeServerUrl,
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// Placeholder per spec § Out of scope — per-battle card-master split is deferred.
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CardMasterId = 0,
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});
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