feat(pack): gacha-point catalog read (legendaries + leader cards)

This commit is contained in:
gamer147
2026-05-28 23:11:48 -04:00
parent ef1af8259e
commit 66c0b1c951
4 changed files with 345 additions and 0 deletions

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using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Services;
public sealed class GachaPointService : IGachaPointService
{
private readonly SVSimDbContext _db;
private readonly ICardPoolProvider _pools;
private readonly RewardGrantService _grants;
public GachaPointService(SVSimDbContext db, ICardPoolProvider pools, RewardGrantService grants)
{
_db = db;
_pools = pools;
_grants = grants;
}
public async Task<IReadOnlyList<GachaPointRewardDto>> GetRewardsAsync(int packId, long viewerId)
{
var pack = await _db.Packs.FirstOrDefaultAsync(p => p.Id == packId);
if (pack?.GachaPointConfig is null) return Array.Empty<GachaPointRewardDto>();
var pool = _pools.GetPool(pack);
var receivedCardIds = (await _db.Viewers
.Where(v => v.Id == viewerId)
.SelectMany(v => v.GachaPointReceived)
.Where(r => r.PackId == packId)
.Select(r => r.CardId)
.ToListAsync()).ToHashSet();
var legendaryCardIds = pool
.Where(c => c.Rarity == Rarity.Legendary && !c.IsFoil)
.Select(c => c.Id)
.ToHashSet();
// Pull both cosmetic types in one trip. Group by card_id for O(1) lookup below.
var cosmeticsByCard = await _db.CardCosmeticRewards
.Where(r => legendaryCardIds.Contains(r.CardId)
&& (r.Type == CosmeticType.Emblem || r.Type == CosmeticType.Skin))
.ToListAsync();
var cosmeticLookup = cosmeticsByCard
.GroupBy(r => r.CardId)
.ToDictionary(g => g.Key, g => g.ToList());
var standard = new List<GachaPointRewardDto>();
var leader = new List<GachaPointRewardDto>();
foreach (var card in pool
.Where(c => c.Rarity == Rarity.Legendary && !c.IsFoil)
.OrderBy(c => c.Class?.Id ?? 0).ThenBy(c => c.Id))
{
if (!cosmeticLookup.TryGetValue(card.Id, out var cosmetics)) continue;
var emblem = cosmetics.FirstOrDefault(c => c.Type == CosmeticType.Emblem);
var skin = cosmetics.FirstOrDefault(c => c.Type == CosmeticType.Skin);
if (emblem is null) continue; // every gacha-point entry has an emblem
var classId = (card.Class?.Id ?? 0).ToString();
var isReceived = receivedCardIds.Contains(card.Id);
if (skin is null)
{
standard.Add(new GachaPointRewardDto
{
ClassId = classId, CardId = card.Id, IsReceived = isReceived,
RewardList =
{
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Emblem,
RewardDetailId = emblem.CosmeticId,
RewardNumber = 1,
},
},
});
}
else
{
// Leader card — 3 entries in capture order: Sleeve/Card-cosmetic (type 6),
// Skin (type 10), Emblem (type 7). The reward_type=6 entry's detail id is the
// card_id itself, mirroring the prod capture exactly.
leader.Add(new GachaPointRewardDto
{
ClassId = classId, CardId = card.Id, IsReceived = isReceived,
RewardList =
{
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Sleeve, RewardDetailId = card.Id, RewardNumber = 1,
},
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Skin,
RewardDetailId = skin.CosmeticId, RewardNumber = 1,
},
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Emblem,
RewardDetailId = emblem.CosmeticId, RewardNumber = 1,
},
},
});
}
}
// Standard first, then leader — matches the prod capture order for pack 10008.
standard.AddRange(leader);
return standard;
}
public void Accrue(Viewer viewer, PackConfigEntry pack, PackChildGachaEntry child, int packNumber)
=> throw new NotImplementedException();
public Task<ExchangeOutcome> TryExchangeAsync(Viewer viewer, int packId, long cardId)
=> throw new NotImplementedException();
}

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using SVSim.Database.Models;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Services;
public interface IGachaPointService
{
/// <summary>
/// Build the gacha-point exchange catalog for one pack, with per-viewer is_received
/// resolved. Returns an empty list if the pack has no gacha-point config or no eligible
/// cards in its pool — callers should treat the empty result as a valid response, not
/// an error. Order: standard legendaries first (class_id ASC, card_id ASC), then leader
/// cards (class_id ASC, card_id ASC).
/// </summary>
Task<IReadOnlyList<GachaPointRewardDto>> GetRewardsAsync(int packId, long viewerId);
/// <summary>
/// Increment the viewer's balance for <paramref name="pack"/> by
/// <c>child.OverrideIncreaseGachaPoint ?? pack.GachaPointConfig.IncreaseGachaPoint</c>
/// times <paramref name="packNumber"/>. No-op when the pack lacks a GachaPointConfig.
/// Caller is responsible for SaveChangesAsync.
/// </summary>
void Accrue(Viewer viewer, PackConfigEntry pack, PackChildGachaEntry child, int packNumber);
/// <summary>
/// Validate + execute an exchange. Returns the grant outcome on success (reward_list
/// entries the controller will return in <see cref="Dtos.Responses.Pack.ExchangeGachaPointResponse"/>),
/// or a failure result describing why. Mutates the in-memory graph; caller saves.
/// </summary>
Task<ExchangeOutcome> TryExchangeAsync(Viewer viewer, int packId, long cardId);
}
public sealed record ExchangeOutcome(bool Success, string? Error, IReadOnlyList<RewardListEntry> RewardList)
{
public static ExchangeOutcome Fail(string error) => new(false, error, Array.Empty<RewardListEntry>());
public static ExchangeOutcome Ok(IReadOnlyList<RewardListEntry> rewards) => new(true, null, rewards);
}