Things were working, suddenly regressed
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using MessagePack;
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using SVSim.Database.Enums;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses;
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/// <summary>
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/// /mypage/index ("home screen refresh") response payload.
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///
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/// Required fields per the minimum-viable section of
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/// docs/api-spec/endpoints/post-login/mypage-index.md and corroborated by
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/// MyPageTask.cs direct-index accesses (jsonData["…"] without TryGetValue).
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/// Optional fields are nullable and omitted by the global WhenWritingNull
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/// policy — the client uses TryGetValue / GetValueOrDefault for those.
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/// </summary>
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[MessagePackObject]
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public class MyPageIndexResponse
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{
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// ── User identity / counts ─────────────────────────────────────────────
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/// <summary>
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/// Full UserInfo block. Client only reads .name here (MyPageTask.cs:39) but
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/// prod emits the full structure, so we do too.
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/// </summary>
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[JsonPropertyName("user_info")]
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[Key("user_info")]
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public UserInfo UserInfo { get; set; } = new();
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[JsonPropertyName("unreceived_mission_reward_count")]
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[Key("unreceived_mission_reward_count")]
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public int UnreceivedMissionRewardCount { get; set; }
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[JsonPropertyName("receive_friend_apply_count")]
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[Key("receive_friend_apply_count")]
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public int ReceiveFriendApplyCount { get; set; }
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[JsonPropertyName("unread_present_count")]
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[Key("unread_present_count")]
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public int UnreadPresentCount { get; set; }
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[JsonPropertyName("friend_battle_invite_count")]
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[Key("friend_battle_invite_count")]
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public int FriendBattleInviteCount { get; set; }
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// ── Guild ──────────────────────────────────────────────────────────────
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[JsonPropertyName("guild_notification")]
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[Key("guild_notification")]
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public GuildNotification GuildNotification { get; set; } = new();
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// ── Announcements ──────────────────────────────────────────────────────
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[JsonPropertyName("last_announce_id")]
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[Key("last_announce_id")]
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public int LastAnnounceId { get; set; }
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/// <summary>ISO datetime. Parse is wrapped in try/catch on the client.</summary>
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[JsonPropertyName("last_announce_update_time")]
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[Key("last_announce_update_time")]
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public string LastAnnounceUpdateTime { get; set; } = string.Empty;
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// ── Maintenance ────────────────────────────────────────────────────────
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/// <summary>Same shape as /load/index. Empty list in the 2026-05-23 capture.</summary>
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[JsonPropertyName("feature_maintenance_list")]
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[Key("feature_maintenance_list")]
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public List<FeatureMaintenance> FeatureMaintenanceList { get; set; } = new();
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// ── Arena / Colosseum ──────────────────────────────────────────────────
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/// <summary>
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/// Client unconditionally constructs ArenaData(arena_info) which reads [0],
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/// so this MUST be a non-empty list. See LoadController BuildArenaInfosAsync
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/// — we mirror that, returning null (omitted on wire) when no Take Two
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/// season is seeded, in which case the client's Keys.Contains guard at
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/// LoadDetail.cs:261 handles it. For mypage there is no equivalent guard;
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/// the client always reads it. Until that's reconciled we send a minimal
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/// stub on the controller side.
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/// </summary>
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[JsonPropertyName("arena_info")]
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[Key("arena_info")]
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public List<ArenaInfo> ArenaInfo { get; set; } = new();
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[JsonPropertyName("is_arena_challenge_period")]
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[Key("is_arena_challenge_period")]
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public bool IsArenaChallengePeriod { get; set; }
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[JsonPropertyName("is_available_colosseum_free_entry")]
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[Key("is_available_colosseum_free_entry")]
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public bool IsAvailableColosseumFreeEntry { get; set; }
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/// <summary>
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/// Required — ColosseumEntryInfoTask.SetColosseumInfo indexes this key
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/// directly (Wizard/ColosseumEntryInfoTask.cs:102) and reads
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/// is_colosseum_period without a guard.
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/// </summary>
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[JsonPropertyName("colosseum_info")]
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[Key("colosseum_info")]
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public ColosseumInfo ColosseumInfo { get; set; } = new();
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// ── Convention / offline event ─────────────────────────────────────────
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[JsonPropertyName("convention")]
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[Key("convention")]
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public Convention Convention { get; set; } = new();
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// ── Battle / room recovery (optional) ─────────────────────────────────
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[JsonPropertyName("unfinished_battle_exists")]
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[Key("unfinished_battle_exists")]
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public bool? UnfinishedBattleExists { get; set; }
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[JsonPropertyName("battle_finish_wait_time")]
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[Key("battle_finish_wait_time")]
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public int? BattleFinishWaitTime { get; set; }
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[JsonPropertyName("is_joined_room")]
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[Key("is_joined_room")]
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public bool? IsJoinedRoom { get; set; }
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// ── Login bonus (optional) ─────────────────────────────────────────────
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[JsonPropertyName("can_give_daily_login_bonus")]
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[Key("can_give_daily_login_bonus")]
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public bool? CanGiveDailyLoginBonus { get; set; }
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// ── User config (settings echo) ────────────────────────────────────────
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[JsonPropertyName("user_config")]
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[Key("user_config")]
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public UserConfig UserConfig { get; set; } = new();
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// ── Quest progress ─────────────────────────────────────────────────────
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[JsonPropertyName("quest")]
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[Key("quest")]
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public Quest Quest { get; set; } = new();
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/// <summary>
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/// Required — QuestOpenInfo.SetOpenInfo unconditionally calls .ToBoolean()
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/// on this root-level field (Wizard/QuestOpenInfo.cs:32). Omitting it would
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/// surface as a parse crash, not a defaulted value.
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/// </summary>
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[JsonPropertyName("is_hidden_boss_appeared")]
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[Key("is_hidden_boss_appeared")]
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public bool IsHiddenBossAppeared { get; set; }
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// ── Master Points season window ────────────────────────────────────────
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[JsonPropertyName("master_point_ranking_period")]
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[Key("master_point_ranking_period")]
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public MasterPointRankingPeriod MasterPointRankingPeriod { get; set; } = new();
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// ── Pre-release card preview ───────────────────────────────────────────
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/// <summary>Number cast to Prerelease.eStatus on the client.</summary>
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[JsonPropertyName("pre_release_status")]
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[Key("pre_release_status")]
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public int PreReleaseStatus { get; set; }
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// ── MyPage background ──────────────────────────────────────────────────
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[JsonPropertyName("user_mypage_info")]
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[Key("user_mypage_info")]
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public UserMyPageInfo UserMyPageInfo { get; set; } = new();
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// ── Basic puzzle badge ─────────────────────────────────────────────────
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[JsonPropertyName("basic_puzzle")]
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[Key("basic_puzzle")]
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public BasicPuzzle BasicPuzzle { get; set; } = new();
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// ── Battle Pass period flag ────────────────────────────────────────────
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/// <summary>
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/// Parsed by Data.ParseIsBattlePassPeriod. Same field as on /load/index
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/// (prod emits bool there too).
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/// </summary>
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[JsonPropertyName("is_battle_pass_period")]
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[Key("is_battle_pass_period")]
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public bool IsBattlePassPeriod { get; set; }
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// ── Special crystal info ───────────────────────────────────────────────
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/// <summary>
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/// Sibling under data, same shape as /load/index. Empty in the prod capture.
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/// </summary>
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[JsonPropertyName("special_crystal_info")]
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[Key("special_crystal_info")]
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public List<SpecialCrystalInfo> SpecialCrystalInfo { get; set; } = new();
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// ── Notification setters that index root-of-data directly ──────────────
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/// <summary>
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/// Required — ShopNotification.SetShopNotification indexes the four nested
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/// keys (card_pack, build_deck, sleeve, leader_skin) without TryGetValue
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/// (Wizard/ShopNotification.cs:33-37). The inner ShopAppealInfo ctor early-
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/// returns on empty, so default-constructed values are safe.
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/// </summary>
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[JsonPropertyName("shop_notification")]
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[Key("shop_notification")]
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public ShopNotification ShopNotification { get; set; } = new();
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/// <summary>
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/// Required — StoryNotification.SetStoryNotification indexes this key
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/// directly (Wizard/StoryNotification.cs:22) before applying GetValueOrDefault
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/// to its sub-fields.
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/// </summary>
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[JsonPropertyName("story_notification")]
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[Key("story_notification")]
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public StoryNotification StoryNotification { get; set; } = new();
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// ── Optional UI surface area ───────────────────────────────────────────
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/// <summary>Updated item counts. Refreshes Data.Load.data._userItemDict when present.</summary>
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[JsonPropertyName("user_item_list")]
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[Key("user_item_list")]
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public List<UserItem>? UserItemList { get; set; }
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[JsonPropertyName("gathering_info")]
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[Key("gathering_info")]
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public GatheringInfo? GatheringInfo { get; set; }
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}
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