Things were working, suddenly regressed
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using MessagePack;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// Default leader skin per class (8 entries — one per class). Surfaced under
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/// <c>/deck/info data.user_leader_skin_setting_list</c>. Despite the <c>user_</c> prefix on the
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/// wire, this is GLOBAL data (same for every viewer) — naming is the client's, not ours.
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/// </summary>
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[MessagePackObject]
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public class DefaultLeaderSkinSetting
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{
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[JsonPropertyName("class_id")]
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[Key("class_id")]
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public int ClassId { get; set; }
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[JsonPropertyName("is_random_leader_skin")]
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[Key("is_random_leader_skin")]
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public int IsRandomLeaderSkin { get; set; }
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[JsonPropertyName("leader_skin_id")]
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[Key("leader_skin_id")]
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public int LeaderSkinId { get; set; }
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}
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