Things were working, suddenly regressed

This commit is contained in:
gamer147
2026-05-23 18:14:42 -04:00
parent 56d3cf0ec8
commit 66184b3685
31 changed files with 1493 additions and 97 deletions

View File

@@ -1,28 +1,49 @@
using MessagePack;
using SVSim.Database.Enums;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Current arena season config. Shape derived from 2026-05-23 prod capture
/// (<c>arena_info[0].format_info</c>).
///
/// Wire mixes types: <c>two_pick_type</c> and <c>last_card_pack_set_id</c> are strings
/// (PHP-backend stringification), <c>announce_id</c> is an int, and the times use
/// space-separated "yyyy-MM-dd HH:mm:ss" rather than ISO. Numeric-typed properties use
/// <c>AllowReadingFromString</c> on the controller's JsonSerializerOptions so string-quoted
/// ints deserialize cleanly out of the seeded jsonb.
/// </summary>
[MessagePackObject]
public class ArenaFormatInfo
{
/// <summary>PickTwoFormat as int (0=None,1=Normal,2=Backdraft,3=Cube,4=Chaos,...).</summary>
[JsonPropertyName("two_pick_type")]
[Key("two_pick_type")]
public PickTwoFormat PickTwoFormat { get; set; }
public int TwoPickType { get; set; }
[JsonPropertyName("card_pool_name")]
[Key("card_pool_name")]
public string CardPoolName { get; set; } = string.Empty;
[JsonPropertyName("announce_id")]
[Key("announce_id")]
public string AnnounceId { get; set; } = "0";
[JsonPropertyName("card_pool_url")]
[Key("card_pool_url")]
public string CardPoolUrl { get; set; } = string.Empty;
public int AnnounceId { get; set; }
/// <summary>The current card pack set id, e.g. "10029". String on the wire.</summary>
[JsonPropertyName("last_card_pack_set_id")]
[Key("last_card_pack_set_id")]
public string LastCardPackSetId { get; set; } = string.Empty;
/// <summary>
/// Wire format is "yyyy-MM-dd HH:mm:ss" (space-separated, prod's PHP convention) — NOT ISO.
/// Stored as string here so the jsonb passthrough survives byte-for-byte; the client's
/// DateTime.Parse accepts either format on the receiving side.
/// </summary>
[JsonPropertyName("start_time")]
[Key("start_time")]
public DateTime StartTime { get; set; }
public string StartTime { get; set; } = string.Empty;
[JsonPropertyName("end_time")]
[Key("end_time")]
public DateTime EndTime { get; set; }
}
public string EndTime { get; set; } = string.Empty;
}

View File

@@ -9,7 +9,12 @@ public class AvatarInfo
[JsonPropertyName("abilities")]
[Key("abilities")]
public Dictionary<string, AvatarAbility> Abilities { get; set; } = new Dictionary<string, AvatarAbility>();
/// <summary>
/// Prod (2026-05-23) sends an empty array here. Distinct shape from MyRotationInfo.Schedules,
/// which is a dict {free_battle, gathering}. Entry shape TBD when an active Avatar season is
/// captured — see <see cref="AvatarSchedule"/>.
/// </summary>
[JsonPropertyName("schedules")]
[Key("schedules")]
public SpecialRotationSchedule Schedules { get; set; } = new SpecialRotationSchedule();
public List<AvatarSchedule> Schedules { get; set; } = new();
}

View File

@@ -0,0 +1,13 @@
using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Placeholder for an Avatar/Hero mode schedule entry. The 2026-05-23 prod capture had an empty
/// schedules list, so the entry shape is TBD — fill in fields when an active Avatar window is
/// captured. AvatarBattleAllInfo.Parse on the client side is the parser to read for shape.
/// </summary>
[MessagePackObject(keyAsPropertyName: true)]
public class AvatarSchedule
{
}

View File

@@ -0,0 +1,16 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// basic_puzzle.is_display_badge — drives the "practice puzzle" badge on the
/// footer. Read by MyPageTask.cs:177.
/// </summary>
[MessagePackObject]
public class BasicPuzzle
{
[JsonPropertyName("is_display_badge")]
[Key("is_display_badge")]
public bool IsDisplayBadge { get; set; }
}

View File

@@ -0,0 +1,43 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// colosseum_info on /mypage/index, consumed by
/// ColosseumEntryInfoTask.SetColosseumInfo (Wizard/ColosseumEntryInfoTask.cs:99).
///
/// The block is indexed unconditionally — it MUST be present, and
/// `is_colosseum_period` MUST be set. All other fields are only read inside the
/// `if (IsColosseumPeriod)` branch, so when no Take Two cup is active we emit
/// the minimum payload (is_colosseum_period=false) and leave the rest defaulted.
/// </summary>
[MessagePackObject]
public class ColosseumInfo
{
[JsonPropertyName("is_colosseum_period")]
[Key("is_colosseum_period")]
public bool IsColosseumPeriod { get; set; }
[JsonPropertyName("is_round_period")]
[Key("is_round_period")]
public bool IsRoundPeriod { get; set; }
[JsonPropertyName("deck_format")]
[Key("deck_format")]
public int DeckFormat { get; set; }
/// <summary>Wire is "1"/"0" string in prod. Client compares with == "1".</summary>
[JsonPropertyName("is_normal_two_pick")]
[Key("is_normal_two_pick")]
public string IsNormalTwoPick { get; set; } = "0";
/// <summary>Used as ColorCodeId (stringified int).</summary>
[JsonPropertyName("is_special_mode")]
[Key("is_special_mode")]
public string IsSpecialMode { get; set; } = "0";
[JsonPropertyName("colosseum_name")]
[Key("colosseum_name")]
public string ColosseumName { get; set; } = string.Empty;
}

View File

@@ -0,0 +1,29 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Convention/offline-event participation block returned by /mypage/index.
/// Client reads is_join_tournament, recent_start_date (null-checked, optional),
/// and is_admin_watch_user. See MyPageTask.cs:58-63.
/// </summary>
[MessagePackObject]
public class Convention
{
[JsonPropertyName("is_join_tournament")]
[Key("is_join_tournament")]
public bool IsJoinTournament { get; set; }
/// <summary>
/// ISO datetime. Optional — omitted via WhenWritingNull when not set.
/// Client null-checks before parsing (MyPageTask.cs:59).
/// </summary>
[JsonPropertyName("recent_start_date")]
[Key("recent_start_date")]
public string? RecentStartDate { get; set; }
[JsonPropertyName("is_admin_watch_user")]
[Key("is_admin_watch_user")]
public bool IsAdminWatchUser { get; set; }
}

View File

@@ -0,0 +1,38 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// One of the eight "starter" decks (one per class), as surfaced under
/// <c>/deck/info data.default_deck_list</c>. Wire shape derived from 2026-05-23 prod capture.
/// Used by the client both as new-account defaults and as the source for "use default deck".
/// </summary>
[MessagePackObject]
public class DefaultDeck
{
[JsonPropertyName("deck_no")]
[Key("deck_no")]
public int DeckNo { get; set; }
[JsonPropertyName("class_id")]
[Key("class_id")]
public int ClassId { get; set; }
[JsonPropertyName("sleeve_id")]
[Key("sleeve_id")]
public long SleeveId { get; set; }
[JsonPropertyName("leader_skin_id")]
[Key("leader_skin_id")]
public int LeaderSkinId { get; set; }
[JsonPropertyName("deck_name")]
[Key("deck_name")]
public string DeckName { get; set; } = string.Empty;
/// <summary>40 card_id values — same card may repeat (max 3 per card per Shadowverse rules).</summary>
[JsonPropertyName("card_id_array")]
[Key("card_id_array")]
public List<long> CardIdArray { get; set; } = new();
}

View File

@@ -0,0 +1,25 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Default leader skin per class (8 entries — one per class). Surfaced under
/// <c>/deck/info data.user_leader_skin_setting_list</c>. Despite the <c>user_</c> prefix on the
/// wire, this is GLOBAL data (same for every viewer) — naming is the client's, not ours.
/// </summary>
[MessagePackObject]
public class DefaultLeaderSkinSetting
{
[JsonPropertyName("class_id")]
[Key("class_id")]
public int ClassId { get; set; }
[JsonPropertyName("is_random_leader_skin")]
[Key("is_random_leader_skin")]
public int IsRandomLeaderSkin { get; set; }
[JsonPropertyName("leader_skin_id")]
[Key("leader_skin_id")]
public int LeaderSkinId { get; set; }
}

View File

@@ -0,0 +1,31 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// guild_notification on /mypage/index. Consumed by
/// MyPageNotifications.GuildNotification.SetGuildNotification. Prod sends nulls
/// for guild_id / guild_room_message_id when the viewer isn't in a guild; with
/// WhenWritingNull those keys are omitted on our wire, which is equivalent
/// since the parser is null-tolerant.
/// </summary>
[MessagePackObject]
public class GuildNotification
{
[JsonPropertyName("guild_id")]
[Key("guild_id")]
public long? GuildId { get; set; }
[JsonPropertyName("guild_room_message_id")]
[Key("guild_room_message_id")]
public long? GuildRoomMessageId { get; set; }
[JsonPropertyName("is_join_request")]
[Key("is_join_request")]
public bool IsJoinRequest { get; set; }
[JsonPropertyName("is_invited")]
[Key("is_invited")]
public bool IsInvited { get; set; }
}

View File

@@ -0,0 +1,36 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Master Points season window. Client only reads end_time at /mypage/index
/// (MyPageTask.cs:113-114) when _masterResetNextTime hasn't been set yet, but
/// prod also emits id / period_num / necessary_score / begin_time — we mirror
/// them so the wire shape matches.
/// </summary>
[MessagePackObject]
public class MasterPointRankingPeriod
{
[JsonPropertyName("id")]
[Key("id")]
public int Id { get; set; }
[JsonPropertyName("period_num")]
[Key("period_num")]
public int PeriodNum { get; set; }
[JsonPropertyName("necessary_score")]
[Key("necessary_score")]
public int NecessaryScore { get; set; }
/// <summary>ISO datetime.</summary>
[JsonPropertyName("begin_time")]
[Key("begin_time")]
public string BeginTime { get; set; } = string.Empty;
/// <summary>ISO datetime. Required — client calls DateTime.Parse on it.</summary>
[JsonPropertyName("end_time")]
[Key("end_time")]
public string EndTime { get; set; } = string.Empty;
}

View File

@@ -15,8 +15,9 @@ public class MyRotationInfo
[JsonPropertyName("setting")]
[Key("setting")]
public Dictionary<string, SpecialRotationSetting>? Settings { get; set; }
[JsonPropertyName("disabled_card_set_ids")]
[Key("disabled_card_set_ids")]
/// <summary>Prod wire key is <c>disable_card_set_ids</c> (no trailing 'd' on "disable").</summary>
[JsonPropertyName("disable_card_set_ids")]
[Key("disable_card_set_ids")]
public List<int>? DisabledCardSets { get; set; }
/// <summary>

View File

@@ -3,49 +3,74 @@ using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Pre-release window for an upcoming card set. Wire shape derived from 2026-05-23 prod capture:
/// most numeric fields arrive as quoted strings (prod's PHP backend convention) — only the truly
/// integer fields (card_master_id, statuses) are JSON numbers. Client parses with .ToInt()/.ToString()
/// so either works on read, but matching prod is the right baseline.
///
/// Optional in /load/index — see Prerelease.Create for parser-side handling.
/// </summary>
[MessagePackObject]
public class PreReleaseInfo
{
[JsonPropertyName("id")]
[Key("id")]
public int Id { get; set; }
public string Id { get; set; } = string.Empty;
[JsonPropertyName("start_time")]
[Key("start_time")]
public DateTime StartTime { get; set; }
[JsonPropertyName("end_time")]
[Key("end_time")]
public DateTime EndTime { get; set; }
[JsonPropertyName("display_end_time")]
[Key("display_end_time")]
public DateTime DisplayEndTime { get; set; }
[JsonPropertyName("next_card_set_id")]
[Key("next_card_set_id")]
public int NextCardSetId { get; set; }
public string NextCardSetId { get; set; } = string.Empty;
[JsonPropertyName("default_card_master_id")]
[Key("default_card_master_id")]
public int DefaultCardMasterId { get; set; }
public string DefaultCardMasterId { get; set; } = string.Empty;
[JsonPropertyName("pre_release_card_master_id")]
[Key("pre_release_card_master_id")]
public int PreReleaseCardMasterId { get; set; }
public string PreReleaseCardMasterId { get; set; } = string.Empty;
[JsonPropertyName("free_match_start_time")]
[Key("free_match_start_time")]
public DateTime FreeMatchStartTime { get; set; }
[JsonPropertyName("card_master_id")]
[Key("card_master_id")]
public int CardMasterId { get; set; }
[JsonPropertyName("rotation_card_set_id_list")]
[Key("rotation_card_set_id_list")]
public List<int> RotationCardSets { get; set; } = new List<int>();
public List<int> RotationCardSets { get; set; } = new();
/// <summary>
/// Prod sends a dict of card_id (string) → card_id (string) — values mirror keys. The
/// purpose is just to enumerate which base card ids count as reprinted in this window.
/// </summary>
[JsonPropertyName("reprinted_base_card_ids")]
[Key("reprinted_base_card_ids")]
public Dictionary<string, long> ReprintedCardIds { get; set; } = new Dictionary<string, long>();
public Dictionary<string, string> ReprintedCardIds { get; set; } = new();
[JsonPropertyName("latest_reprinted_base_card_ids")]
[Key("latest_reprinted_base_card_ids")]
public List<int> LatestReprintedCardIds { get; set; } = new List<int>();
public List<int> LatestReprintedCardIds { get; set; } = new();
[JsonPropertyName("pre_release_status")]
[Key("pre_release_status")]
public int PreReleaseStatus { get; set; }
[JsonPropertyName("is_pre_rotation_free_match_term")]
[Key("is_pre_rotation_free_match_term")]
public int IsPreRotationFreeMatchTerm { get; set; }
}
}

View File

@@ -0,0 +1,32 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// "quest" block on /mypage/index. Consumed by QuestOpenInfo.SetOpenInfo.
/// Empty/closed-quest shape captured from prod 2026-05-23.
/// </summary>
[MessagePackObject]
public class Quest
{
[JsonPropertyName("is_open")]
[Key("is_open")]
public bool IsOpen { get; set; }
[JsonPropertyName("is_display_badge")]
[Key("is_display_badge")]
public bool IsDisplayBadge { get; set; }
[JsonPropertyName("is_daily_first_access")]
[Key("is_daily_first_access")]
public bool IsDailyFirstAccess { get; set; }
[JsonPropertyName("end_time")]
[Key("end_time")]
public string EndTime { get; set; } = string.Empty;
[JsonPropertyName("name")]
[Key("name")]
public string Name { get; set; } = string.Empty;
}

View File

@@ -0,0 +1,12 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
[MessagePackObject]
public class MyPageIndexRequest : BaseRequest
{
[JsonPropertyName("carrier")]
[Key("carrier")]
public string Carrier { get; set; } = string.Empty;
}

View File

@@ -4,14 +4,36 @@ using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Deck;
/// <summary>
/// Shape consumed by `DeckGroupListData(jsonData, format)` for a single-format call 窶・/// the format-scoped decks land under `user_deck_list` (vs. the per-format keys used
/// by /practice/deck_list with Format.All).
/// Shape consumed by <c>DeckGroupListData(jsonData, format)</c>. Spec at
/// <c>docs/api-spec/endpoints/post-login/deck-info.md</c> only enumerates <c>maintenance_card_list</c>
/// and <c>user_deck_list</c> explicitly (with <c>[k: string]: unknown</c> for the rest); the 2026-05-23
/// prod capture filled in the gap — <c>default_deck_list</c>, <c>user_leader_skin_setting_list</c>,
/// and <c>trial_deck_list</c> are all present and sourced from globals.
/// </summary>
[MessagePackObject]
public class DeckListResponse
{
[JsonPropertyName("maintenance_card_list")]
[Key("maintenance_card_list")] public List<long> MaintenanceCardList { get; set; } = new();
[JsonPropertyName("user_deck_list")]
[Key("user_deck_list")] public List<UserDeck>? UserDeckList { get; set; }
/// <summary>
/// Global starter decks, keyed by deck_no as string (prod ids 91-98 — one per class).
/// </summary>
[JsonPropertyName("default_deck_list")]
[Key("default_deck_list")] public Dictionary<string, DefaultDeck> DefaultDeckList { get; set; } = new();
/// <summary>
/// Default leader skin per class, keyed by class_id as string.
/// </summary>
[JsonPropertyName("user_leader_skin_setting_list")]
[Key("user_leader_skin_setting_list")] public Dictionary<string, DefaultLeaderSkinSetting> UserLeaderSkinSettingList { get; set; } = new();
/// <summary>
/// Trial / tutorial-specific decks. Empty in the 2026-05-23 prod capture; entry shape TBD.
/// </summary>
[JsonPropertyName("trial_deck_list")]
[Key("trial_deck_list")] public List<UserDeck> TrialDeckList { get; set; } = new();
}

View File

@@ -1,5 +1,6 @@
using MessagePack;
using SVSim.Database.Enums;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses;
@@ -24,15 +25,22 @@ public class IndexResponse
[JsonPropertyName("room_recovery_status")]
[Key("room_recovery_status")]
public int RoomRecoveryStatus { get; set; }
/// <summary>
/// Prod emits this as bool (per the 2026-05-23 capture); the spec leaves it as a TODO
/// (load-index.md line 296-297). We send bool to match prod; client's `.ToBoolean()`
/// path handles either shape, but matching prod avoids the int-vs-bool drift noted in
/// the seed-data-strategy crash audit.
/// </summary>
[JsonPropertyName("is_battle_pass_period")]
[Key("is_battle_pass_period")]
public int IsBattlePassPeriod { get; set; }
public bool IsBattlePassPeriod { get; set; }
[JsonPropertyName("card_set_id_for_resource_dl_view")]
[Key("card_set_id_for_resource_dl_view")]
public int CardSetIdForResourceDlView { get; set; }
// Serialized as wire deck_format via FormatJsonConverter (registered in Program.cs).
[JsonPropertyName("deck_format")]
[Key("deck_format")]
public int DeckFormat { get; set; } = 1;
public Format DeckFormat { get; set; } = Format.Rotation;
#endregion
@@ -123,9 +131,15 @@ public class IndexResponse
[Key("user_rank_match_list")]
public List<UserRankedMatches> UserRankedMatches { get; set; } = new();
/// <summary>
/// Spec: optional. Shape is {normal?, total?, campaign?[]} per common/types.ts.md DailyLoginBonus.
/// Until we have an active login-bonus campaign to surface in spec shape, omit. The skeleton
/// rows in DailyLoginBonuses table (prod sent {"1":[], "3":[], "4":[]}) preserve the capture
/// for archive but don't make it into the wire response.
/// </summary>
[JsonPropertyName("daily_login_bonus")]
[Key("daily_login_bonus")]
public DailyLoginBonus DailyLoginBonus { get; set; } = new();
public DailyLoginBonus? DailyLoginBonus { get; set; }
[JsonPropertyName("challenge_config")]
[Key("challenge_config")]
@@ -213,7 +227,7 @@ public class IndexResponse
[JsonPropertyName("avatar_info")]
[Key("avatar_info")]
public MyRotationInfo? AvatarRotationInfo { get; set; }
public AvatarInfo? AvatarRotationInfo { get; set; }
[JsonPropertyName("feature_maintenance_list")]
[Key("feature_maintenance_list")]
@@ -223,6 +237,10 @@ public class IndexResponse
[Key("special_crystal_info")]
public List<SpecialCrystalInfo> SpecialCrystalInfos { get; set; } = new();
/// <summary>
/// Spec: optional, Record&lt;string, BattlePassLevelInfo&gt; keyed by level-as-string
/// (load-index.md:228). Omit (null) when no Battle Pass is active.
/// </summary>
[JsonPropertyName("battle_pass_level_info")]
[Key("battle_pass_level_info")]
public Dictionary<string, BattlePassLevel>? BattlePassLevelInfo { get; set; }

View File

@@ -0,0 +1,223 @@
using MessagePack;
using SVSim.Database.Enums;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses;
/// <summary>
/// /mypage/index ("home screen refresh") response payload.
///
/// Required fields per the minimum-viable section of
/// docs/api-spec/endpoints/post-login/mypage-index.md and corroborated by
/// MyPageTask.cs direct-index accesses (jsonData["…"] without TryGetValue).
/// Optional fields are nullable and omitted by the global WhenWritingNull
/// policy — the client uses TryGetValue / GetValueOrDefault for those.
/// </summary>
[MessagePackObject]
public class MyPageIndexResponse
{
// ── User identity / counts ─────────────────────────────────────────────
/// <summary>
/// Full UserInfo block. Client only reads .name here (MyPageTask.cs:39) but
/// prod emits the full structure, so we do too.
/// </summary>
[JsonPropertyName("user_info")]
[Key("user_info")]
public UserInfo UserInfo { get; set; } = new();
[JsonPropertyName("unreceived_mission_reward_count")]
[Key("unreceived_mission_reward_count")]
public int UnreceivedMissionRewardCount { get; set; }
[JsonPropertyName("receive_friend_apply_count")]
[Key("receive_friend_apply_count")]
public int ReceiveFriendApplyCount { get; set; }
[JsonPropertyName("unread_present_count")]
[Key("unread_present_count")]
public int UnreadPresentCount { get; set; }
[JsonPropertyName("friend_battle_invite_count")]
[Key("friend_battle_invite_count")]
public int FriendBattleInviteCount { get; set; }
// ── Guild ──────────────────────────────────────────────────────────────
[JsonPropertyName("guild_notification")]
[Key("guild_notification")]
public GuildNotification GuildNotification { get; set; } = new();
// ── Announcements ──────────────────────────────────────────────────────
[JsonPropertyName("last_announce_id")]
[Key("last_announce_id")]
public int LastAnnounceId { get; set; }
/// <summary>ISO datetime. Parse is wrapped in try/catch on the client.</summary>
[JsonPropertyName("last_announce_update_time")]
[Key("last_announce_update_time")]
public string LastAnnounceUpdateTime { get; set; } = string.Empty;
// ── Maintenance ────────────────────────────────────────────────────────
/// <summary>Same shape as /load/index. Empty list in the 2026-05-23 capture.</summary>
[JsonPropertyName("feature_maintenance_list")]
[Key("feature_maintenance_list")]
public List<FeatureMaintenance> FeatureMaintenanceList { get; set; } = new();
// ── Arena / Colosseum ──────────────────────────────────────────────────
/// <summary>
/// Client unconditionally constructs ArenaData(arena_info) which reads [0],
/// so this MUST be a non-empty list. See LoadController BuildArenaInfosAsync
/// — we mirror that, returning null (omitted on wire) when no Take Two
/// season is seeded, in which case the client's Keys.Contains guard at
/// LoadDetail.cs:261 handles it. For mypage there is no equivalent guard;
/// the client always reads it. Until that's reconciled we send a minimal
/// stub on the controller side.
/// </summary>
[JsonPropertyName("arena_info")]
[Key("arena_info")]
public List<ArenaInfo> ArenaInfo { get; set; } = new();
[JsonPropertyName("is_arena_challenge_period")]
[Key("is_arena_challenge_period")]
public bool IsArenaChallengePeriod { get; set; }
[JsonPropertyName("is_available_colosseum_free_entry")]
[Key("is_available_colosseum_free_entry")]
public bool IsAvailableColosseumFreeEntry { get; set; }
/// <summary>
/// Required — ColosseumEntryInfoTask.SetColosseumInfo indexes this key
/// directly (Wizard/ColosseumEntryInfoTask.cs:102) and reads
/// is_colosseum_period without a guard.
/// </summary>
[JsonPropertyName("colosseum_info")]
[Key("colosseum_info")]
public ColosseumInfo ColosseumInfo { get; set; } = new();
// ── Convention / offline event ─────────────────────────────────────────
[JsonPropertyName("convention")]
[Key("convention")]
public Convention Convention { get; set; } = new();
// ── Battle / room recovery (optional) ─────────────────────────────────
[JsonPropertyName("unfinished_battle_exists")]
[Key("unfinished_battle_exists")]
public bool? UnfinishedBattleExists { get; set; }
[JsonPropertyName("battle_finish_wait_time")]
[Key("battle_finish_wait_time")]
public int? BattleFinishWaitTime { get; set; }
[JsonPropertyName("is_joined_room")]
[Key("is_joined_room")]
public bool? IsJoinedRoom { get; set; }
// ── Login bonus (optional) ─────────────────────────────────────────────
[JsonPropertyName("can_give_daily_login_bonus")]
[Key("can_give_daily_login_bonus")]
public bool? CanGiveDailyLoginBonus { get; set; }
// ── User config (settings echo) ────────────────────────────────────────
[JsonPropertyName("user_config")]
[Key("user_config")]
public UserConfig UserConfig { get; set; } = new();
// ── Quest progress ─────────────────────────────────────────────────────
[JsonPropertyName("quest")]
[Key("quest")]
public Quest Quest { get; set; } = new();
/// <summary>
/// Required — QuestOpenInfo.SetOpenInfo unconditionally calls .ToBoolean()
/// on this root-level field (Wizard/QuestOpenInfo.cs:32). Omitting it would
/// surface as a parse crash, not a defaulted value.
/// </summary>
[JsonPropertyName("is_hidden_boss_appeared")]
[Key("is_hidden_boss_appeared")]
public bool IsHiddenBossAppeared { get; set; }
// ── Master Points season window ────────────────────────────────────────
[JsonPropertyName("master_point_ranking_period")]
[Key("master_point_ranking_period")]
public MasterPointRankingPeriod MasterPointRankingPeriod { get; set; } = new();
// ── Pre-release card preview ───────────────────────────────────────────
/// <summary>Number cast to Prerelease.eStatus on the client.</summary>
[JsonPropertyName("pre_release_status")]
[Key("pre_release_status")]
public int PreReleaseStatus { get; set; }
// ── MyPage background ──────────────────────────────────────────────────
[JsonPropertyName("user_mypage_info")]
[Key("user_mypage_info")]
public UserMyPageInfo UserMyPageInfo { get; set; } = new();
// ── Basic puzzle badge ─────────────────────────────────────────────────
[JsonPropertyName("basic_puzzle")]
[Key("basic_puzzle")]
public BasicPuzzle BasicPuzzle { get; set; } = new();
// ── Battle Pass period flag ────────────────────────────────────────────
/// <summary>
/// Parsed by Data.ParseIsBattlePassPeriod. Same field as on /load/index
/// (prod emits bool there too).
/// </summary>
[JsonPropertyName("is_battle_pass_period")]
[Key("is_battle_pass_period")]
public bool IsBattlePassPeriod { get; set; }
// ── Special crystal info ───────────────────────────────────────────────
/// <summary>
/// Sibling under data, same shape as /load/index. Empty in the prod capture.
/// </summary>
[JsonPropertyName("special_crystal_info")]
[Key("special_crystal_info")]
public List<SpecialCrystalInfo> SpecialCrystalInfo { get; set; } = new();
// ── Notification setters that index root-of-data directly ──────────────
/// <summary>
/// Required — ShopNotification.SetShopNotification indexes the four nested
/// keys (card_pack, build_deck, sleeve, leader_skin) without TryGetValue
/// (Wizard/ShopNotification.cs:33-37). The inner ShopAppealInfo ctor early-
/// returns on empty, so default-constructed values are safe.
/// </summary>
[JsonPropertyName("shop_notification")]
[Key("shop_notification")]
public ShopNotification ShopNotification { get; set; } = new();
/// <summary>
/// Required — StoryNotification.SetStoryNotification indexes this key
/// directly (Wizard/StoryNotification.cs:22) before applying GetValueOrDefault
/// to its sub-fields.
/// </summary>
[JsonPropertyName("story_notification")]
[Key("story_notification")]
public StoryNotification StoryNotification { get; set; } = new();
// ── Optional UI surface area ───────────────────────────────────────────
/// <summary>Updated item counts. Refreshes Data.Load.data._userItemDict when present.</summary>
[JsonPropertyName("user_item_list")]
[Key("user_item_list")]
public List<UserItem>? UserItemList { get; set; }
[JsonPropertyName("gathering_info")]
[Key("gathering_info")]
public GatheringInfo? GatheringInfo { get; set; }
}

View File

@@ -0,0 +1,51 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// shop_notification on /mypage/index, consumed by
/// ShopNotification.SetShopNotification (Wizard/ShopNotification.cs:30). All four
/// sub-keys are directly indexed; each is passed to ShopAppealInfo, which early-
/// returns when `data.Count == 0`. We mirror prod's heterogeneous shape — three
/// empty arrays and one object — so that the wire matches and the client's
/// length-check fires on the empty cases.
/// </summary>
[MessagePackObject]
public class ShopNotification
{
[JsonPropertyName("card_pack")]
[Key("card_pack")]
public ShopCardPackAppeal CardPack { get; set; } = new();
/// <summary>Prod 2026-05-23: <c>[]</c>. Client treats Count==0 as "no notification".</summary>
[JsonPropertyName("build_deck")]
[Key("build_deck")]
public List<object> BuildDeck { get; set; } = new();
/// <summary>Prod 2026-05-23: <c>[]</c>.</summary>
[JsonPropertyName("sleeve")]
[Key("sleeve")]
public List<object> Sleeve { get; set; } = new();
/// <summary>Prod 2026-05-23: <c>[]</c>.</summary>
[JsonPropertyName("leader_skin")]
[Key("leader_skin")]
public List<object> LeaderSkin { get; set; } = new();
}
/// <summary>
/// card_pack sub-object — drives the free-gacha campaign badge. Both fields are
/// TryGetValue on the client; emitting both as false matches prod's idle shape.
/// </summary>
[MessagePackObject]
public class ShopCardPackAppeal
{
[JsonPropertyName("is_open_free_gacha_campaign")]
[Key("is_open_free_gacha_campaign")]
public bool IsOpenFreeGachaCampaign { get; set; }
[JsonPropertyName("can_free_gacha")]
[Key("can_free_gacha")]
public bool CanFreeGacha { get; set; }
}

View File

@@ -0,0 +1,21 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// story_notification on /mypage/index, consumed by
/// StoryNotification.SetStoryNotification (Wizard/StoryNotification.cs:20). The
/// outer key is directly indexed; the inner fields are TryGetValue-defaulted.
/// </summary>
[MessagePackObject]
public class StoryNotification
{
[JsonPropertyName("is_display_ribbon")]
[Key("is_display_ribbon")]
public bool IsDisplayRibbon { get; set; }
[JsonPropertyName("is_display_badge")]
[Key("is_display_badge")]
public bool IsDisplayBadge { get; set; }
}

View File

@@ -0,0 +1,37 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// user_mypage_info — wrapper around the active home-screen background
/// configuration. Client constructs MyPageBGInfo(user_mypage_setting) at
/// MyPageTask.cs:176.
/// </summary>
[MessagePackObject]
public class UserMyPageInfo
{
[JsonPropertyName("user_mypage_setting")]
[Key("user_mypage_setting")]
public MyPageBgSetting UserMyPageSetting { get; set; } = new();
}
/// <summary>
/// Active mypage background selection. Shape from prod 2026-05-23.
/// </summary>
[MessagePackObject]
public class MyPageBgSetting
{
[JsonPropertyName("mypage_id")]
[Key("mypage_id")]
public int MyPageId { get; set; }
/// <summary>0 = single selection (mypage_id), 1+ = random rotation across mypage_id_list.</summary>
[JsonPropertyName("select_type")]
[Key("select_type")]
public int SelectType { get; set; }
[JsonPropertyName("mypage_id_list")]
[Key("mypage_id_list")]
public List<int> MyPageIdList { get; set; } = new();
}

View File

@@ -1,14 +1,18 @@
using MessagePack;
using System.Text.Json.Serialization;
using SVSim.Database.Enums;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
[MessagePackObject]
public class UserRankInfo
{
// Serialized as wire deck_format via FormatJsonConverter (registered globally in
// Program.cs). Storing as Format makes wrong-int-scope bugs (sending internal enum
// ints instead of wire codes) a compile error.
[JsonPropertyName("deck_format")]
[Key("deck_format")]
public int DeckFormat { get; set; }
public Format DeckFormat { get; set; }
[JsonPropertyName("rank")]
[Key("rank")]
public int Rank { get; set; }