feat(battle-node): BuildReady overload carrying the opponent's hand
Adds BuildReady(selfHand, oppoHand) for the mulligan barrier; the single-arg overload keeps the InitialHand placeholder for non-interactive opponents. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -145,6 +145,27 @@ public class ScriptedLifecycleTests
|
||||
Assert.That(body.Self[1].Idx, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BuildReady_two_arg_sets_oppo_to_supplied_hand()
|
||||
{
|
||||
var env = ScriptedLifecycle.BuildReady(new long[] { 1, 4, 3 }, new long[] { 1, 2, 6 });
|
||||
var body = (ReadyBody)env.Body;
|
||||
|
||||
Assert.That(body.Self.Select(p => p.Idx), Is.EqualTo(new[] { 1, 4, 3 }));
|
||||
Assert.That(body.Oppo.Select(p => p.Idx), Is.EqualTo(new[] { 1, 2, 6 }),
|
||||
"oppo must reflect the opponent's post-mulligan hand, not the placeholder InitialHand.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BuildReady_one_arg_defaults_oppo_to_InitialHand()
|
||||
{
|
||||
var env = ScriptedLifecycle.BuildReady(new long[] { 1, 4, 3 });
|
||||
var body = (ReadyBody)env.Body;
|
||||
|
||||
Assert.That(body.Oppo.Select(p => p.Idx), Is.EqualTo(new[] { 1, 2, 3 }),
|
||||
"single-arg overload (non-interactive opponent) keeps the placeholder hand.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BuildOpponentTurnStart_HasUriTurnStartAndSpin()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user