feat(bp): season + reward importers, idempotent + authoritative-per-season
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90
SVSim.Bootstrap/Importers/BattlePassRewardImporter.cs
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90
SVSim.Bootstrap/Importers/BattlePassRewardImporter.cs
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Authoritative upsert of battle-pass rewards from <c>seeds/battle-pass-rewards.json</c>.
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/// For each (season_id, track, level) row in the seed: upsert. For rows in the DB that match
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/// a seed-mentioned season but are NOT in the seed: DELETE (seed is authoritative per season).
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/// Rewards for seasons not mentioned in the seed are left untouched.
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/// </summary>
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public class BattlePassRewardImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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var seed = SeedLoader.LoadList<BattlePassRewardSeed>(Path.Combine(seedDir, "battle-pass-rewards.json"));
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if (seed.Count == 0)
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{
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Console.WriteLine("[BattlePassRewardImporter] No seed rows; skipping.");
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return 0;
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}
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var seededSeasonIds = seed.Select(s => s.SeasonId).Distinct().ToHashSet();
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var dbRows = await context.BattlePassRewards
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.Where(r => seededSeasonIds.Contains(r.SeasonId))
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.ToListAsync();
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var dbByKey = dbRows.ToDictionary(r => (r.SeasonId, r.Track, r.Level));
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int created = 0, updated = 0;
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var seenKeys = new HashSet<(int, BattlePassTrack, int)>();
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foreach (var s in seed)
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{
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var track = ParseTrack(s.Track);
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var key = (s.SeasonId, track, s.Level);
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seenKeys.Add(key);
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if (dbByKey.TryGetValue(key, out var ex))
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{
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ex.RewardType = s.RewardType;
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ex.RewardDetailId = s.RewardDetailId;
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ex.RewardNumber = s.RewardNumber;
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ex.IsAppealExclusion = s.IsAppealExclusion;
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updated++;
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}
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else
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{
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context.BattlePassRewards.Add(new BattlePassRewardEntry
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{
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Id = MakeId(s.SeasonId, track, s.Level),
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SeasonId = s.SeasonId, Track = track, Level = s.Level,
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RewardType = s.RewardType, RewardDetailId = s.RewardDetailId,
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RewardNumber = s.RewardNumber, IsAppealExclusion = s.IsAppealExclusion,
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});
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created++;
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}
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}
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// Authoritative deletion within seeded seasons.
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int deleted = 0;
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foreach (var row in dbRows)
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{
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if (!seenKeys.Contains((row.SeasonId, row.Track, row.Level)))
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{
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context.BattlePassRewards.Remove(row);
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deleted++;
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}
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[BattlePassRewardImporter] +{created}/~{updated}/-{deleted}");
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return created + updated;
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}
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private static BattlePassTrack ParseTrack(string s) => s.ToLowerInvariant() switch
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{
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"normal" => BattlePassTrack.Normal,
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"premium" => BattlePassTrack.Premium,
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_ => throw new InvalidOperationException($"unknown battle pass track: {s}"),
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};
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/// <summary>
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/// Derives a stable surrogate PK from the (SeasonId, Track, Level) natural key.
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/// Encoding: season * 10_000 + track * 1_000 + level.
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/// Safe for season < 10_000, track ∈ {0,1}, level < 1_000 — all realistic values.
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/// </summary>
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private static long MakeId(int seasonId, BattlePassTrack track, int level) =>
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(long)seasonId * 10_000L + (int)track * 1_000 + level;
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}
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45
SVSim.Bootstrap/Importers/BattlePassSeasonImporter.cs
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45
SVSim.Bootstrap/Importers/BattlePassSeasonImporter.cs
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using System.Globalization;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Idempotent upsert of battle-pass seasons from <c>seeds/battle-pass-seasons.json</c>.
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/// Rows missing from the seed are LEFT INTACT (historic seasons).
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/// </summary>
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public class BattlePassSeasonImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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var seed = SeedLoader.LoadList<BattlePassSeasonSeed>(Path.Combine(seedDir, "battle-pass-seasons.json"));
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if (seed.Count == 0)
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{
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Console.WriteLine("[BattlePassSeasonImporter] No seed rows; skipping.");
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return 0;
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}
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var existing = await context.BattlePassSeasons.ToDictionaryAsync(e => e.Id);
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int created = 0, updated = 0;
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foreach (var s in seed)
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{
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if (s.Id == 0) continue;
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var entry = existing.TryGetValue(s.Id, out var ex) ? ex : new BattlePassSeasonEntry { Id = s.Id };
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entry.Name = s.Name;
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entry.MaxLevel = s.MaxLevel;
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entry.StartDate = DateTimeOffset.Parse(s.StartDate, CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal);
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entry.EndDate = DateTimeOffset.Parse(s.EndDate, CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal);
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entry.CanPurchase = s.CanPurchase;
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entry.PriceCrystal = s.PriceCrystal;
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entry.Description = s.Description;
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if (ex is null) { context.BattlePassSeasons.Add(entry); existing[s.Id] = entry; created++; }
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else updated++;
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[BattlePassSeasonImporter] +{created}/~{updated}");
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return created + updated;
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}
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}
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