feat(battle-node): emit real spin per-frame on forwarded PlayActions

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-04 15:13:47 -04:00
parent 63cb3248b4
commit 617714ebea
3 changed files with 110 additions and 4 deletions

View File

@@ -285,6 +285,97 @@ public class BattleSessionDispatchTests
Assert.That(pb.UList[0].Skill, Is.EqualTo("37|36|0"));
}
[Test]
public void Pvp_PlayActions_emits_spin_for_a_hidden_fetch()
{
var (s, a, b) = NewPvpSession();
DriveToAfterReady(s, a);
DriveToAfterReady(s, b);
// Played card 3 (hand->field) PLUS a hidden deck->hand fetch of a non-played token idx 31.
var body = new Dictionary<string, object?>
{
["playIdx"] = 3L,
["type"] = 30L,
["orderList"] = new List<object?>
{
new Dictionary<string, object?>
{
["move"] = new Dictionary<string, object?>
{
["idx"] = new List<object?> { 3L }, ["isSelf"] = 1L, ["from"] = 10L, ["to"] = 20L,
}
},
new Dictionary<string, object?>
{
["move"] = new Dictionary<string, object?>
{
["idx"] = new List<object?> { 31L }, ["isSelf"] = 1L, ["from"] = 0L, ["to"] = 10L,
}
},
},
};
var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body));
var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body;
Assert.That(pb.Spin, Is.EqualTo(1));
}
[Test]
public void Pvp_PlayActions_emits_null_spin_for_a_vanilla_play()
{
var (s, a, b) = NewPvpSession();
DriveToAfterReady(s, a);
DriveToAfterReady(s, b);
var body = MoveOrderList(idx: 3, from: 10, to: 20); // played card only, no fetch
body["playIdx"] = 3L;
body["type"] = 30L;
var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body));
var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body;
Assert.That(pb.Spin, Is.Null, "spin omitted (client assumes 0) when there are no hidden draws.");
}
[Test]
public void Pvp_PlayActions_emits_null_spin_for_a_revealed_uList_fetch()
{
// A fetch whose identity is revealed via the uList (cardId present) is NOT counted — the
// receiver knows it, so its stream doesn't need a crank.
var (s, a, b) = NewPvpSession();
DriveToAfterReady(s, a);
DriveToAfterReady(s, b);
var body = new Dictionary<string, object?>
{
["playIdx"] = 3L,
["type"] = 30L,
["orderList"] = new List<object?>
{
new Dictionary<string, object?>
{
["move"] = new Dictionary<string, object?>
{
["idx"] = new List<object?> { 31L }, ["isSelf"] = 1L, ["from"] = 0L, ["to"] = 10L,
}
},
},
["uList"] = new List<object?>
{
new Dictionary<string, object?>
{
["idxList"] = new List<object?> { 31L },
["from"] = 0L, ["to"] = 10L, ["isSelf"] = 1L, ["skill"] = "37|36|0",
["cardId"] = 100_011_010L, // revealed identity
},
},
};
var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body));
var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body;
Assert.That(pb.Spin, Is.Null);
}
[Test]
public void Pvp_PlayActions_without_uList_leaves_it_null()
{