Getting ready to seed more data
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@@ -1,5 +1,6 @@
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Practice;
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@@ -7,20 +8,25 @@ namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Practice;
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public class PracticeFinishResponse
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{
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/// <summary>Class XP gained this match.</summary>
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[JsonPropertyName("get_class_experience")]
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[Key("get_class_experience")] public int GetClassExperience { get; set; }
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/// <summary>Total accumulated class XP for the played class after this match.</summary>
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[JsonPropertyName("class_experience")]
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[Key("class_experience")] public int ClassExperience { get; set; }
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/// <summary>Class level after this match (post-promotion if XP rolled over).</summary>
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[JsonPropertyName("class_level")]
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[Key("class_level")] public int ClassLevel { get; set; } = 1;
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/// <summary>
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/// Missions / achievements / rewards rollup. Empty dict means "nothing accumulated"
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/// (spec: parser tolerates empty object).
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/// </summary>
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[JsonPropertyName("achieved_info")]
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[Key("achieved_info")] public Dictionary<string, object> AchievedInfo { get; set; } = new();
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/// <summary>Standard reward grants applied to user's inventory. Empty by default.</summary>
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[JsonPropertyName("reward_list")]
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[Key("reward_list")] public List<Reward> RewardList { get; set; } = new();
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}
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