Getting ready to seed more data

This commit is contained in:
gamer147
2026-05-23 15:47:23 -04:00
parent 631e42289a
commit 5f44ee0c7e
74 changed files with 499 additions and 50 deletions

View File

@@ -1,5 +1,6 @@
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Practice;
@@ -7,20 +8,25 @@ namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Practice;
public class PracticeFinishResponse
{
/// <summary>Class XP gained this match.</summary>
[JsonPropertyName("get_class_experience")]
[Key("get_class_experience")] public int GetClassExperience { get; set; }
/// <summary>Total accumulated class XP for the played class after this match.</summary>
[JsonPropertyName("class_experience")]
[Key("class_experience")] public int ClassExperience { get; set; }
/// <summary>Class level after this match (post-promotion if XP rolled over).</summary>
[JsonPropertyName("class_level")]
[Key("class_level")] public int ClassLevel { get; set; } = 1;
/// <summary>
/// Missions / achievements / rewards rollup. Empty dict means "nothing accumulated"
/// (spec: parser tolerates empty object).
/// </summary>
[JsonPropertyName("achieved_info")]
[Key("achieved_info")] public Dictionary<string, object> AchievedInfo { get; set; } = new();
/// <summary>Standard reward grants applied to user's inventory. Empty by default.</summary>
[JsonPropertyName("reward_list")]
[Key("reward_list")] public List<Reward> RewardList { get; set; } = new();
}