This commit is contained in:
gamer147
2026-05-25 14:36:12 -04:00
parent 558e8288eb
commit 5e7a65fe5a
54 changed files with 39633 additions and 29 deletions

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using SVSim.Database.Entities.Story;
namespace SVSim.Database.Repositories.Story;
public interface IStoryMasterRepository
{
Task<List<StorySection>> GetSectionsByFamilyAsync(StoryApiType apiType);
Task<List<StoryWorld>> GetWorldsForSectionsAsync(IEnumerable<int> worldIds);
Task<List<StoryChapter>> GetChaptersBySectionCharaAsync(int sectionId, int charaId);
/// <summary>
/// Bulk-load chapter scalars (no owned collections) across multiple sections in one round-trip.
/// Used by the section rollup to avoid N+1 per (section, chara) lookups.
/// </summary>
Task<List<StoryChapter>> GetChaptersBySectionsAsync(IEnumerable<int> sectionIds);
Task<StoryChapter?> GetChapterByIdAsync(int storyId);
Task<SpecialBattleSetting?> GetSbsByIdAsync(int sbsId);
}

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using SVSim.Database.Entities.Story;
namespace SVSim.Database.Repositories.Story;
public interface IViewerStoryProgressRepository
{
Task<Dictionary<int, ViewerStoryProgress>> GetProgressForChaptersAsync(long viewerId, IEnumerable<int> storyIds);
Task<HashSet<int>> GetBranchUnlockedStoryIdsAsync(long viewerId, IEnumerable<int> storyIds);
Task UpsertProgressAsync(long viewerId, int storyId, bool? isFinish, bool? isSkipped);
Task UpsertBranchUnlockAsync(long viewerId, int storyId);
}

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using Microsoft.EntityFrameworkCore;
using SVSim.Database.Entities.Story;
namespace SVSim.Database.Repositories.Story;
public class StoryMasterRepository : IStoryMasterRepository
{
private readonly SVSimDbContext _db;
public StoryMasterRepository(SVSimDbContext db) { _db = db; }
public Task<List<StorySection>> GetSectionsByFamilyAsync(StoryApiType apiType)
{
var families = apiType == StoryApiType.AllStory
? new[] { StoryApiType.Main } // AllStory effectively returns Main per spec
: new[] { apiType };
return _db.StorySections.Where(s => families.Contains(s.StoryApiType))
.OrderBy(s => s.AllStoryOrderId)
.ToListAsync();
}
public Task<List<StoryWorld>> GetWorldsForSectionsAsync(IEnumerable<int> worldIds)
=> _db.StoryWorlds.Where(w => worldIds.Contains(w.Id)).ToListAsync();
public Task<List<StoryChapter>> GetChaptersBySectionCharaAsync(int sectionId, int charaId)
=> _db.StoryChapters
.Include(c => c.BattleSettings).Include(c => c.Rewards).Include(c => c.SubChapters)
.Where(c => c.SectionId == sectionId && c.CharaId == charaId)
.ToListAsync();
// No Includes — the rollup only reads SectionId/CharaId/StoryId. Including the three owned
// collections here would cartesian-explode across ~677 chapters and turn a single query into
// a multi-MB result set.
public Task<List<StoryChapter>> GetChaptersBySectionsAsync(IEnumerable<int> sectionIds)
{
var ids = sectionIds.ToList();
return _db.StoryChapters
.AsNoTracking()
.Where(c => ids.Contains(c.SectionId))
.ToListAsync();
}
public Task<StoryChapter?> GetChapterByIdAsync(int storyId)
=> _db.StoryChapters
.Include(c => c.BattleSettings).Include(c => c.Rewards).Include(c => c.SubChapters)
.FirstOrDefaultAsync(c => c.StoryId == storyId);
public Task<SpecialBattleSetting?> GetSbsByIdAsync(int sbsId)
=> _db.SpecialBattleSettings.FirstOrDefaultAsync(s => s.Id == sbsId);
}

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using Microsoft.EntityFrameworkCore;
using SVSim.Database.Entities.Story;
namespace SVSim.Database.Repositories.Story;
public class ViewerStoryProgressRepository : IViewerStoryProgressRepository
{
private readonly SVSimDbContext _db;
public ViewerStoryProgressRepository(SVSimDbContext db) { _db = db; }
public async Task<Dictionary<int, ViewerStoryProgress>> GetProgressForChaptersAsync(
long viewerId, IEnumerable<int> storyIds)
{
var ids = storyIds.ToList();
var rows = await _db.ViewerStoryProgress
.Where(p => p.ViewerId == viewerId && ids.Contains(p.StoryId))
.ToListAsync();
return rows.ToDictionary(r => r.StoryId);
}
public async Task<HashSet<int>> GetBranchUnlockedStoryIdsAsync(long viewerId, IEnumerable<int> storyIds)
{
var ids = storyIds.ToList();
var rows = await _db.ViewerStoryBranchUnlocks
.Where(u => u.ViewerId == viewerId && ids.Contains(u.StoryId))
.Select(u => u.StoryId)
.ToListAsync();
return new HashSet<int>(rows);
}
public async Task UpsertProgressAsync(long viewerId, int storyId, bool? isFinish, bool? isSkipped)
{
var row = await _db.ViewerStoryProgress.FirstOrDefaultAsync(
p => p.ViewerId == viewerId && p.StoryId == storyId);
if (row is null)
{
row = new ViewerStoryProgress { ViewerId = viewerId, StoryId = storyId };
_db.ViewerStoryProgress.Add(row);
}
if (isFinish.HasValue) { row.IsFinish = isFinish.Value; if (isFinish.Value) row.FinishedAt = DateTime.UtcNow; }
if (isSkipped.HasValue) { row.IsSkipped = isSkipped.Value; if (isSkipped.Value) row.SkippedAt = DateTime.UtcNow; }
await _db.SaveChangesAsync();
}
public async Task UpsertBranchUnlockAsync(long viewerId, int storyId)
{
bool exists = await _db.ViewerStoryBranchUnlocks
.AnyAsync(u => u.ViewerId == viewerId && u.StoryId == storyId);
if (!exists)
{
_db.ViewerStoryBranchUnlocks.Add(new ViewerStoryBranchUnlock
{ ViewerId = viewerId, StoryId = storyId, UnlockedAt = DateTime.UtcNow });
await _db.SaveChangesAsync();
}
}
}