Story
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51
SVSim.Database/Entities/Story/StoryChapter.cs
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51
SVSim.Database/Entities/Story/StoryChapter.cs
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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namespace SVSim.Database.Entities.Story;
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public class StoryChapter
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public int StoryId { get; set; }
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public int SectionId { get; set; }
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public StorySection? Section { get; set; }
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public int CharaId { get; set; }
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public string ChapterId { get; set; } = string.Empty;
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public string NextChapterId { get; set; } = string.Empty;
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public string? RequiredChapterId { get; set; }
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public string? SelectionDisplayPosition { get; set; }
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public string? SelectionTextId { get; set; }
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public decimal XCoordinate { get; set; }
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public decimal YCoordinate { get; set; }
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public int ShowCoordinate { get; set; }
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public int IsCameraMovable { get; set; }
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public int ShowSubtitles { get; set; }
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public bool BattleExists { get; set; }
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public int EnemyCharaId { get; set; }
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public int EnemyClass { get; set; }
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public int EnemyAiId { get; set; }
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public string BgFileName { get; set; } = string.Empty;
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public string? ChapterEffectPath { get; set; }
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public string? ChapterClearTextId { get; set; }
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public int Battle3dFieldId { get; set; }
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public string BgmId { get; set; } = string.Empty;
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public int? SpecialBattleSettingId { get; set; }
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public SpecialBattleSetting? SpecialBattleSetting { get; set; }
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public int ReleasePoint { get; set; }
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public bool IsMaintenanceChapter { get; set; }
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public bool IsPlayAnotherEndAppearanceAnimation { get; set; }
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public bool IsReleasedAnotherEnd { get; set; }
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public bool IsSkipEnabled { get; set; }
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// Owned collections — populated via .OwnsMany() in DbContext.
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public List<StoryChapterBattleSetting> BattleSettings { get; set; } = new();
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public List<StoryChapterReward> Rewards { get; set; } = new();
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public List<StorySubChapter> SubChapters { get; set; } = new();
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}
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