Story
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27
SVSim.Database/Entities/Story/SpecialBattleSetting.cs
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27
SVSim.Database/Entities/Story/SpecialBattleSetting.cs
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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namespace SVSim.Database.Entities.Story;
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public class SpecialBattleSetting
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public int Id { get; set; }
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public int PlayerFirstTurn { get; set; }
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public int PlayerStartPp { get; set; }
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public int EnemyStartPp { get; set; }
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public int PlayerStartLife { get; set; }
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public int EnemyStartLife { get; set; }
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public string PlayerAttachSkill { get; set; } = string.Empty;
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public string EnemyAttachSkill { get; set; } = string.Empty;
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public string IdOverrideInBattleLog { get; set; } = string.Empty;
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public string BanishEffectOverride { get; set; } = string.Empty;
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public string TokenDrawEffectOverride { get; set; } = string.Empty;
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public string SpecialTokenDrawEffectOverride { get; set; } = string.Empty;
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public int ResultSkip { get; set; }
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public int VsEffectOverride { get; set; }
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public int ClassDestroyEffectOverride { get; set; }
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public string? Note { get; set; }
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}
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