feat(battlenode): host-owned engine global init (Phase 2 N2 carried-risk A)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,22 @@
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using NUnit.Framework;
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using SVSim.BattleNode.Sessions.Engine;
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using System.Linq;
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namespace SVSim.BattleEngine.Tests.SessionEngine;
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[TestFixture]
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public class SessionEngineSpellboostTests
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{
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[Test]
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public void EngineGlobalInit_makes_a_fresh_engine_ready()
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{
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EngineGlobalInit.EnsureInitialized();
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var cl1 = CaptureReplay.Load("battle_test_cl1.ndjson");
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var cl2 = CaptureReplay.Load("battle_test_cl2.ndjson");
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var deckA = CaptureReplay.SelfDeckFrom(cl1);
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var deckB = CaptureReplay.SelfDeckFrom(cl2);
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var engine = new SessionBattleEngine();
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Assert.DoesNotThrow(() => engine.Setup(masterSeed: 12345, seatADeck: deckA, seatBDeck: deckB));
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Assert.That(engine.IsReady, Is.True, "engine must be ready after EngineGlobalInit (carried-risk fix)");
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}
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}
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@@ -22,4 +22,9 @@
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<InternalsVisibleTo Include="SVSim.UnitTests" />
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<InternalsVisibleTo Include="SVSim.UnitTests" />
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<InternalsVisibleTo Include="SVSim.BattleEngine.Tests" />
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<InternalsVisibleTo Include="SVSim.BattleEngine.Tests" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<!-- EngineGlobalInit reads the loader's card-master dump from AppContext.BaseDirectory/Data/cards.json
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to populate the engine's static CardMaster. Ship it in the node's output. -->
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<None Include="..\SVSim.Bootstrap\Data\cards.json" Link="Data\cards.json" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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</Project>
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293
SVSim.BattleNode/Sessions/Engine/EngineGlobalInit.cs
Normal file
293
SVSim.BattleNode/Sessions/Engine/EngineGlobalInit.cs
Normal file
@@ -0,0 +1,293 @@
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extern alias engine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Serialization;
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using System.Text.Json;
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using BattleManagerBase = engine::BattleManagerBase;
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using CardCSVData = engine::Wizard.CardCSVData;
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using CardMaster = engine::Wizard.CardMaster;
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using Certification = engine::Cute.Certification;
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using ClassCharacterMasterData = engine::Wizard.ClassCharacterMasterData;
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using Crossover = engine::Wizard.Crossover;
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using Data = engine::Wizard.Data;
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using GameMgr = engine::GameMgr;
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using Load = engine::Load;
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using LoadDetail = engine::LoadDetail;
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using Master = engine::Wizard.Master;
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using NetworkUserInfoData = engine::NetworkUserInfoData;
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namespace SVSim.BattleNode.Sessions.Engine;
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/// <summary>Host-owned, process-once initializer for the engine's global statics (Phase 2 N2,
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/// carried-risk A). The decompiled engine assumes a set of process-globals exist that the client
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/// populates from /load/index at login: the static <c>CardMaster</c>, <c>Wizard.Data</c>
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/// (Load/Master/Crossover), the <c>GameMgr</c> DataMgr chara ids, a <c>NetworkUserInfoData</c>, and
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/// <c>Cute.Certification.udid</c>. Without them <see cref="SessionBattleEngine.Setup"/> throws inside
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/// its try/catch and the shadow silently no-ops (the N1 carried risk). Calling
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/// <see cref="EnsureInitialized"/> once at host startup primes them so Setup succeeds.
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///
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/// This is the production analogue of the test fixtures <c>HeadlessEngineEnv.EnsureInitialized</c> +
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/// <c>HeadlessCardMaster</c> + <c>HeadlessMasterData</c>; the reflection seams are transcribed verbatim.
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/// It differs in exactly three ways: (1) it loads the FULL cards.json (every row, no id filter) since
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/// the live host serves arbitrary decks; (2) it installs ALL 8 classes in ClassCharacterList; and
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/// (3) every set is guarded so the call is idempotent AND does not fight the test
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/// <c>HeadlessEngineEnv</c> if both run in one NUnit process.</summary>
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internal static class EngineGlobalInit
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{
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private static readonly object _gate = new();
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private static bool _done;
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private static readonly string CardsJsonPath =
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Path.Combine(AppContext.BaseDirectory, "Data", "cards.json");
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// chara ids -> a ClassCharacterMasterData in Master; mirrors HeadlessMasterData.
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private const int PlayerCharaId = 1;
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private const int EnemyCharaId = 2;
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public static void EnsureInitialized()
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{
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if (_done) return;
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lock (_gate)
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{
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if (_done) return;
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// --- Wizard.Data globals (the static /load/index snapshot) -----------------------------
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// The mgr ctor's CreateBackgroundId reads Data.Load.data._userTutorial (LoadDetail
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// self-inits _userTutorial). ??= so we don't clobber a snapshot HeadlessEngineEnv set.
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Data.Load ??= new Load { data = new LoadDetail() };
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// CardParameter(CardCSVData) reads Data.Crossover.RestrictedCard for the deck-limit calc;
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// an empty Crossover returns the default count (no restriction). Private setter -> reflect.
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// Only set when null so we coexist with HeadlessEngineEnv.
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if (Data.Crossover == null)
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{
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typeof(Data).GetProperty("Crossover",
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BindingFlags.Static | BindingFlags.Public)!
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.SetValue(null, new Crossover());
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}
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// Suppress VFX / take the virtual-battle resolution path (no live view layer).
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BattleManagerBase.IsForecast = true;
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// --- static CardMaster (full cards.json) ----------------------------------------------
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// Skip the (expensive) full load if a CardMaster is already registered as Default — a
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// prior EngineGlobalInit call OR a HeadlessEngineEnv/HeadlessCardMaster load in the same
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// NUnit process already populated it.
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if (!IsCardMasterPopulated())
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LoadFullCardMaster();
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// --- Master reference data (all 8 classes' chara list) ---------------------------------
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// Skip if Data.Master is already non-null with a non-empty ClassCharacterList.
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if (!IsMasterPopulated())
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InstallMaster();
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// --- GameMgr DataMgr leader chara ids --------------------------------------------------
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// Set the backing fields directly: the public SetPlayerCharaId() also pulls MyRotation/
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// AvatarBattle info (more null statics) the resolution path doesn't need. Idempotent
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// (plain assignment); only meaningful when still 0.
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var dm = GameMgr.GetIns().GetDataMgr();
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SetFieldIfZeroOrNull(dm, "_playerCharaId", PlayerCharaId);
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SetFieldIfZeroOrNull(dm, "_enemyCharaId", EnemyCharaId);
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// --- NetworkUserInfoData (background lookup on the network mgr's CreateBackgroundId) ----
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// NetworkBattleManagerBase.CreateBackgroundId reads
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// GameMgr.GetIns().GetNetworkUserInfoData().GetFieldId() when the RecoveryManager yields no
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// bg id. GameMgr leaves _netUser null with no lazy init; seed a no-op instance whose
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// _selfInfo carries just fieldId=1 (== ForestField, a valid background). Only seed when
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// absent so a HeadlessEngineEnv-set instance is preserved.
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if (GameMgr.GetIns().GetNetworkUserInfoData() == null)
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{
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var netUser = new NetworkUserInfoData();
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netUser.SetSelfInfo(
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new Dictionary<string, object> { ["fieldId"] = 1 },
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isWatchReplayRecovery: false);
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GameMgr.GetIns().SetNetworkUserInfoData(netUser);
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}
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// --- Cute.Certification.udid -----------------------------------------------------------
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// The emit-path payload builder reads Certification.Udid, whose getter lazily decodes from
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// Toolbox.SavedataManager (null headless). Seed the private static backing field with a
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// non-empty placeholder so the getter short-circuits. Only set when empty (coexistence).
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var udidField = typeof(Certification).GetField("udid",
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BindingFlags.Static | BindingFlags.NonPublic)!;
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if (string.IsNullOrEmpty(udidField.GetValue(null) as string))
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udidField.SetValue(null, "host-udid");
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_done = true;
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}
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}
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// --- CardMaster (full load) ----------------------------------------------------------------------
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private static bool IsCardMasterPopulated()
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{
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var idType = typeof(CardMaster).GetNestedType("CardMasterId")!;
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var defaultId = Enum.Parse(idType, "Default");
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var fld = typeof(CardMaster).GetField("_dictCardMaster",
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BindingFlags.Static | BindingFlags.NonPublic)!;
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if (fld.GetValue(null) is not IDictionary dict) return false;
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return dict.Contains(defaultId) && dict[defaultId] != null;
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}
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// Production difference (1): enumerate EVERY card row — no want.Contains(id) filter.
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private static void LoadFullCardMaster()
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{
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var rows = new List<CardCSVData>();
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using (var doc = JsonDocument.Parse(File.ReadAllText(CardsJsonPath)))
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{
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int sort = 0;
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foreach (var el in doc.RootElement.EnumerateArray())
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{
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if (!el.TryGetProperty("card_id", out var idEl)) continue;
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if (!int.TryParse(idEl.GetString(), out _)) continue; // skip malformed ids
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rows.Add(BuildCardCsvData(el, sort++));
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}
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}
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var cm = NewCardMaster(rows);
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InjectAsDefault(cm);
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}
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// Transcribed from HeadlessCardMaster.BuildCardCsvData.
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private static CardCSVData BuildCardCsvData(JsonElement el, int sortIndex)
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{
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var c = (CardCSVData)FormatterServices.GetUninitializedObject(typeof(CardCSVData));
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const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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foreach (var prop in el.EnumerateObject())
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{
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string val = prop.Value.ValueKind == JsonValueKind.Null ? null : prop.Value.ToString();
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var f = typeof(CardCSVData).GetField(prop.Name, bf);
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if (f != null) { SetMember(f.FieldType, val, v => f.SetValue(c, v)); continue; }
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var p = typeof(CardCSVData).GetProperty(prop.Name, bf);
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if (p != null && p.CanWrite) SetMember(p.PropertyType, val, v => p.SetValue(c, v));
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}
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var si = typeof(CardCSVData).GetProperty("SortIndex", bf);
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if (si != null && si.CanWrite) si.SetValue(c, sortIndex);
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return c;
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}
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private static void SetMember(Type t, string val, Action<object> set)
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{
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if (t == typeof(string)) set(val);
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else if (t == typeof(int)) set(int.TryParse(val, out var i) ? i : 0);
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else if (t == typeof(bool)) set(val == "1" || string.Equals(val, "true", StringComparison.OrdinalIgnoreCase));
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// other types left at default
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}
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private static CardMaster NewCardMaster(List<CardCSVData> rows)
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{
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var ctor = typeof(CardMaster).GetConstructor(
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BindingFlags.Instance | BindingFlags.NonPublic, null,
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new[] { typeof(List<CardCSVData>) }, null);
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if (ctor == null) throw new InvalidOperationException("CardMaster(List<CardCSVData>) ctor not found");
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return (CardMaster)ctor.Invoke(new object[] { rows });
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}
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private static void InjectAsDefault(CardMaster cm)
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{
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var idType = typeof(CardMaster).GetNestedType("CardMasterId");
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var defaultId = Enum.Parse(idType, "Default");
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var dictType = typeof(Dictionary<,>).MakeGenericType(idType, typeof(CardMaster));
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var dict = (IDictionary)Activator.CreateInstance(dictType);
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dict[defaultId] = cm;
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var fld = typeof(CardMaster).GetField("_dictCardMaster",
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BindingFlags.Static | BindingFlags.NonPublic);
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fld.SetValue(null, dict);
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}
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// --- Master reference data (all 8 classes) -------------------------------------------------------
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private static bool IsMasterPopulated()
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{
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if (Data.Master is not Master m) return false;
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var p = typeof(Master).GetProperty("ClassCharacterList",
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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return p?.GetValue(m) is ICollection { Count: > 0 };
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}
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// Transcribed from HeadlessMasterData.Install. Production difference (2): install ALL 8 classes.
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private static void InstallMaster()
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{
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var master = (Master)FormatterServices.GetUninitializedObject(typeof(Master));
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EnsureEmptyCollections(master);
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var list = new List<ClassCharacterMasterData>();
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for (int c = 1; c <= 8; c++)
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list.Add(NewChara(c, c)); // charaId == classId for class c
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SetMember(master, "ClassCharacterList", list);
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Data.Master = master;
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}
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private static void EnsureEmptyCollections(object obj)
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{
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const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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foreach (var f in obj.GetType().GetFields(bf))
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{
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if (f.GetValue(obj) != null) continue;
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var empty = EmptyOf(f.FieldType);
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if (empty != null) f.SetValue(obj, empty);
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}
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}
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private static object EmptyOf(Type t)
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{
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if (t.IsArray) return Array.CreateInstance(t.GetElementType(), 0);
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if (t.IsGenericType)
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{
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var def = t.GetGenericTypeDefinition();
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if (def == typeof(List<>) || def == typeof(Dictionary<,>) ||
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def == typeof(HashSet<>) || def == typeof(IList<>) ||
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def == typeof(IDictionary<,>) || def == typeof(ICollection<>) ||
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def == typeof(IEnumerable<>))
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{
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var concrete = def == typeof(List<>) || def == typeof(IList<>) ||
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def == typeof(ICollection<>) || def == typeof(IEnumerable<>)
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? typeof(List<>).MakeGenericType(t.GetGenericArguments())
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: def == typeof(HashSet<>)
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? typeof(HashSet<>).MakeGenericType(t.GetGenericArguments())
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: typeof(Dictionary<,>).MakeGenericType(t.GetGenericArguments());
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return Activator.CreateInstance(concrete);
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}
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}
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return null;
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}
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private static ClassCharacterMasterData NewChara(int charaId, int classId)
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{
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var c = (ClassCharacterMasterData)FormatterServices.GetUninitializedObject(typeof(ClassCharacterMasterData));
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SetMember(c, "chara_id", charaId);
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SetMember(c, "class_id", classId);
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SetMember(c, "skin_id", charaId);
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SetMember(c, "is_usable", true);
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return c;
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}
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// --- reflection helpers (transcribed from the test fixtures) --------------------------------------
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// Set a member (auto-property backing field or field) by name, tolerating private setters.
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private static void SetMember(object obj, string name, object value)
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{
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var t = obj.GetType();
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const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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var p = t.GetProperty(name, bf);
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if (p != null && p.SetMethod != null) { p.SetValue(obj, value); return; }
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var f = t.GetField(name, bf)
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?? t.GetField($"<{name}>k__BackingField", bf);
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if (f != null) { f.SetValue(obj, value); return; }
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throw new InvalidOperationException($"{t.Name} has no settable member '{name}'");
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}
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// Idempotent backing-field set: only writes when the field is currently 0 (int) or null.
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private static void SetFieldIfZeroOrNull(object obj, string name, object value)
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{
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var f = obj.GetType().GetField(name,
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BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
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?? throw new InvalidOperationException($"{obj.GetType().Name} has no field '{name}'");
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var cur = f.GetValue(obj);
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if (cur is null || (cur is int i && i == 0))
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f.SetValue(obj, value);
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||||||
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}
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}
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@@ -26,6 +26,12 @@
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<InternalsVisibleTo Include="SVSim.UnitTests" />
|
<InternalsVisibleTo Include="SVSim.UnitTests" />
|
||||||
</ItemGroup>
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</ItemGroup>
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|
||||||
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<ItemGroup>
|
||||||
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<!-- The host exe runs EngineGlobalInit, which reads Data/cards.json from its OWN output dir.
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||||||
|
CopyToOutput content does NOT flow across a ProjectReference, so the host needs its own copy. -->
|
||||||
|
<None Include="..\SVSim.Bootstrap\Data\cards.json" Link="Data\cards.json" CopyToOutputDirectory="PreserveNewest" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\SVSim.Database\SVSim.Database.csproj" />
|
<ProjectReference Include="..\SVSim.Database\SVSim.Database.csproj" />
|
||||||
<ProjectReference Include="..\SVSim.BattleNode\SVSim.BattleNode.csproj" />
|
<ProjectReference Include="..\SVSim.BattleNode\SVSim.BattleNode.csproj" />
|
||||||
|
|||||||
Reference in New Issue
Block a user