feat(missions): MissionCatalogImporter, idempotent upsert by id
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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SVSim.Bootstrap/Models/Seed/MissionCatalogSeed.cs
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21
SVSim.Bootstrap/Models/Seed/MissionCatalogSeed.cs
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using System.Text.Json.Serialization;
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namespace SVSim.Bootstrap.Models.Seed;
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/// <summary>Mirrors a single entry in <c>seeds/mission-catalog.json</c>.</summary>
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public sealed class MissionCatalogSeed
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{
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[JsonPropertyName("id")] public int Id { get; set; }
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[JsonPropertyName("name")] public string Name { get; set; } = "";
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[JsonPropertyName("lot_type")] public int LotType { get; set; }
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[JsonPropertyName("require_number")] public int RequireNumber { get; set; }
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[JsonPropertyName("reward_type")] public int RewardType { get; set; }
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[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
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[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
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[JsonPropertyName("battle_pass_point")] public int BattlePassPoint { get; set; }
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[JsonPropertyName("default_flag")] public bool DefaultFlag { get; set; }
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[JsonPropertyName("event_type")] public string? EventType { get; set; }
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[JsonPropertyName("event_arg")] public int? EventArg { get; set; }
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[JsonPropertyName("start_time")] public long StartTime { get; set; }
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[JsonPropertyName("end_time")] public long? EndTime { get; set; }
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}
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