feat(battle-node): JudgeHandler emits {spin:0} to opponent in PvP
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol.Bodies;
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namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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@@ -6,9 +7,18 @@ internal sealed class JudgeHandler : IFrameHandler
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{
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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{
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// Only a scripted-bot Judge is forwarded. A real player's Judge has no routing rule (drops).
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// Scripted-bot Judge (test stub): forward verbatim (carries the {spin} shape already).
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if (ctx.IsScriptedBot(ctx.From))
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if (ctx.IsScriptedBot(ctx.From))
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return new[] { new DispatchRoute(ctx.Other, ctx.Env, false) };
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return new[] { new DispatchRoute(ctx.Other, ctx.Env, false) };
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// PvP: active player's Judge{battleCode} -> opponent {spin} (RNG catch-up; spin=0 for the
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// deterministic-turn slice). Receiving Judge starts the opponent's own turn.
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if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
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{
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var frame = ctx.Env with { Body = new JudgeBody(Spin: 0) };
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return new[] { new DispatchRoute(ctx.Other, frame, false) };
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}
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return Array.Empty<DispatchRoute>();
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return Array.Empty<DispatchRoute>();
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}
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}
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}
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}
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@@ -399,6 +399,22 @@ public class BattleSessionDispatchTests
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Assert.That(body.Spin, Is.EqualTo(0));
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Assert.That(body.Spin, Is.EqualTo(0));
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}
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}
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[Test]
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public void Pvp_Judge_from_A_emits_spin0_to_B()
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{
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var (s, a, b) = NewPvpSession();
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DriveToAfterReady(s, a);
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DriveToAfterReady(s, b);
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var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Judge));
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Assert.That(routes.Count, Is.EqualTo(1));
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Assert.That(routes[0].Target, Is.SameAs(b));
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Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Judge));
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var body = (SVSim.BattleNode.Protocol.Bodies.JudgeBody)routes[0].Frame.Body;
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Assert.That(body.Spin, Is.EqualTo(0));
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}
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[Test]
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[Test]
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public void Pvp_PlayActions_synthesizes_knownList_from_sender_deck()
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public void Pvp_PlayActions_synthesizes_knownList_from_sender_deck()
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{
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{
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