refactor(battlenode): rename mode-id field off BattleType, add BattleModes (§D)
Behavior-preserving; 271 BattleNode/Matching/Services tests green, full solution builds. "BattleType" meant two things: the Sessions.BattleType enum (Pvp/Bot) and an int "mode id" field. Renamed the int field on MatchContext AND the BattleStartBody wire DTO to BattleModeId (wire key stays "battleType" via JsonPropertyName), so BattleType now means only the enum project-wide. New Bridge/BattleModes.cs (TakeTwo = 11) replaces every 11 literal — both prod MatchContextBuilder sites and the test fixtures/assertions. The arbitrary-passthrough 42 and bot 0 stay literal. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -69,22 +69,22 @@ public class ServerBattleFramesTests
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}
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[Test]
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public void BuildBattleStart_HasTurnStateZero_AndUsesContextBattleType()
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public void BuildBattleStart_HasTurnStateZero_AndUsesContextBattleModeId()
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{
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var env = ServerBattleFrames.BuildBattleStart(FixtureCtx(), FakeOpponentCtx(), selfViewerId: 1, turnState: TurnState.First);
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var body = (BattleStartBody)env.Body;
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Assert.That(body.TurnState, Is.EqualTo(TurnState.First));
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Assert.That(body.BattleType, Is.EqualTo(11));
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Assert.That(body.BattleModeId, Is.EqualTo(BattleModes.TakeTwo));
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}
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[Test]
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public void BuildBattleStart_class_chara_cardMaster_battleType_flow_from_context()
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public void BuildBattleStart_class_chara_cardMaster_battleModeId_flow_from_context()
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{
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var ctx = FixtureCtx() with
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{
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ClassId = "7", CharaId = "5000123",
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CardMasterName = "card_master_test_v2",
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BattleType = 42,
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BattleModeId = 42,
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};
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var env = ServerBattleFrames.BuildBattleStart(ctx, FakeOpponentCtx(), selfViewerId: 1, turnState: TurnState.First);
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@@ -93,7 +93,7 @@ public class ServerBattleFramesTests
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Assert.That(body.SelfInfo.ClassId, Is.EqualTo("7"));
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Assert.That(body.SelfInfo.CharaId, Is.EqualTo("5000123"));
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Assert.That(body.SelfInfo.CardMasterName, Is.EqualTo("card_master_test_v2"));
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Assert.That(body.BattleType, Is.EqualTo(42));
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Assert.That(body.BattleModeId, Is.EqualTo(42));
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}
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[Test]
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@@ -171,7 +171,7 @@ public class ServerBattleFramesTests
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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BattleModeId: BattleModes.TakeTwo);
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// A prod-captured opponent MatchContext fixture that the BuildMatched/BuildBattleStart
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// helpers read from for the oppo half.
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@@ -180,5 +180,5 @@ public class ServerBattleFramesTests
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ClassId: "8", CharaId: "8", CardMasterName: "card_master_node_10015",
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CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010",
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EmblemId: "400001100", DegreeId: "120027", FieldId: 5, IsOfficial: 0,
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BattleType: 0);
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BattleModeId: 0);
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}
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@@ -158,7 +158,7 @@ public class TypedBodyWireShapeTests
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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BattleModeId: BattleModes.TakeTwo);
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// Prod-captured opponent fixture — 30-card deck and the prod-captured opponent
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// cosmetics (ClassId/CharaId "8") so the wire bytes asserted below (oppoInfo classId/charaId,
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@@ -169,5 +169,5 @@ public class TypedBodyWireShapeTests
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ClassId: "8", CharaId: "8", CardMasterName: "card_master_node_10015",
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CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010",
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EmblemId: "400001100", DegreeId: "120027", FieldId: 5, IsOfficial: 0,
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BattleType: 0);
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BattleModeId: 0);
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}
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